Start from your homeworld and explore and build your way to a Federation! In this sequel to One Deck Dungeon, roll dice, claim cards, and fight off a fearsome Adversary on your way to victory.
Start from your homeworld and explore and build your way to a Federation! In this sequel to One Deck Dungeon, roll dice, claim cards, and fight off a fearsome Adversary on your way to victory.
One Man Murder Maze featuring Rikki Simons & Eric Trueheart
Summary:
Invader ZIM & Monty Python fans! One Man Murder Maze is a surreal comedy D&D adventure feat. Rikki Simons (the voice of GIR) as DM & Eric Trueheart (writer on ZIM eps/comic) as the lone adventurer!
Description:
One Man Murder Maze is a weekly podcast with a new episode streaming on Twitch every Tuesday at 7 PM Pacific. It features a surreal comedy D&D adventure with voice actor Rikki Simons (voice of GIR on Invader ZIM) operating as the Dungeon Master and Eric Trueheart (writer on the aforementioned animated series and subsequent comic of the same title) as the player who is subjected to an ongoing adventure featuring weird action, dramatic consternation, flying eyeballs, treacherous banana peels, an awful green ghost horse, and a wand that makes too many pigs. Fans of Invader ZIM and Monty Python alike will enjoy this.
Your party has been adventures for years. An you have inherited a house! Nothing wrong can happen right?
Description:
You and your party have been adventures for years. One day the daughter of a old friend sends you a letter about her fathers passing. In his will he has gave your group a log cabin that most of the villagers are afraid of! What is happening at the old log cabin? Only true adventures can find out! If you’re going to miss meeting in person at Gen Con this year then participate with other gamers in this VRazeTheBar event using an avatar all your own. This is an immersive pilot-scale proof of concept initiative built on the Linden Labs Enterprise edition of Second Life. Register early – space is limited.
A "deduction" board game where players take on roles in a village and try to figure out who (or whom) is a werewolf! No two games are alike!
Description:
In One Night Ultimate Werewolf, each player takes on the role of a Villager, a Werewolf, or a special character. It’s your job to figure out who the Werewolves are and to kill at least one of them in order to win...unless you’ve become a Werewolf yourself! No two games are exactly the same. We will likely play up to 3 games in the course of the hour. We will be using a mix of Second Life and Tabletop Simulator (the GM will use Tabletop Simulator to arrange the board, and Second Life to explain what happens during the "Night Phase"). This is a great quick game and new players and veterans alike and encouraged to attend. If you’re going to miss meeting in person at Gen Con this year then use an avatar to meet others with VRazeTheBar. This is an immersive pilot-scale proof of concept initiative built on the Linden Labs Enterprise edition of Second Life. Players must 16 or older.
A "deduction" board game where players take on roles in a village and try to figure out who (or whom) is a werewolf! No two games are alike!
Description:
In One Night Ultimate Werewolf, each player takes on the role of a Villager, a Werewolf, or a special character. It’s your job to figure out who the Werewolves are and to kill at least one of them in order to win...unless you’ve become a Werewolf yourself! No two games are exactly the same. We will likely play up to 3 games in the course of the hour. We will be using a mix of Second Life and Tabletop Simulator (the GM will use Tabletop Simulator to arrange the board, and Second Life to explain what happens during the "Night Phase"). This is a great quick game and new players and veterans alike and encouraged to attend. If you’re going to miss meeting in person at Gen Con this year then use an avatar to meet others with VRazeTheBar. This is an immersive pilot-scale proof of concept initiative built on the Linden Labs Enterprise edition of Second Life. Players must 16 or older.
Join a panel of experienced DMs Guild creators as they reveal tips and tricks for creating and running one-shot adventures that feature meaningful, complex NPC interactions and satisfying story arcs.
Description:
You've got great ideas for complex NPCs and meaningful story lines, but how do you fit them all down into a single four hour game? Join a panel of experienced DMs Guild creators as they reveal tips and tricks for creating and running one-shot adventures with interesting NPC interactions and satisfying story arcs. Aspiring adventure authors and DMs alike won't want to miss the gems revealed in this panel. Panelists include DNDElise (published author on DMs Guild and DriveThruRPG), Domille (Domille's Wondrous Works), Drew Dawes (Project lead of Shard Wars and co-host of In the Dice Box), Micah Watt (Pyromaniac Press, publishers of quality material on DMs Guild and DriveThruRPG), and Paul Siegel (co-host of Wandering DMs).
A pulpy, indie RPG were players take on the role of an airship crew as it travels in a world covered in a toxic mist. This is a one shot with prebuilt characters designed for new players.
Description:
Game Website: https://www.electricpurplestudios.com/aeronauts Aeronauts uses a 3d6 system, and emphasizes narrative role-playing. Players take part in the story-telling, contributing their own details as the story progresses. Combat is focused on helping convert improvised narrative action into concrete mechanical effects. Electric Purple Studios is preparing to release the first version of Aeronauts soon, and while Covid-19 delayed our publication we are excited to bring the game to GenCon for your enjoyment.
A pulpy, indie RPG were the players take on the role of an airship crew as it travels through a world covered in a toxic mist. This one shot is designed for new players.
Description:
Game Website: https://www.electricpurplestudios.com/aeronauts Aeronauts uses a 3d6 system, and emphasizes narrative role-playing. Players take part in the story-telling, contributing their own details as the story progresses. Combat is focused on helping convert improvised narrative action into concrete mechanical effects. Electric Purple Studios is preparing to release the first version of Aeronauts soon, and while Covid-19 delayed our publication we are excited to bring the game to GenCon for your enjoyment.