Welcome to the Stuffer Shack, the twenty-four-hour castle of convenience shopping and high-caloric, bad-for-your-arteries munchies. Play your cards right and you might even make it out alive.
Description:
You're cold, wet, and hungry. But what's open this late? Pre-gens provided. Beginner and experienced players welcome. Adjustments made to the scenario as experience level dictates. Note: If participants have already played this scenario we could swap in another.
Come join us for an intro adventure in Shadowrun 6th ed. We'll be running a short introduction game teaching the rules as you hunt for a missing women in downtown Seattle in fantasy 2080.
This adventure takes a group of apprentice sages through their examinations, including the rigorous Sage Acceptability Test, the perilous Field Trip and, finally, the tongue-tying Oral Exam!
Description:
In the world of Glorantha, Lhankor Mhy is the God of Knowledge, Learning, and Lore (and beards). And the Great Temple of Knowledge in Nochet City, Esrolia, is truly the greatest temple of Lhankor Mhy in the world. Every year, young apprentices sit exams, hoping to qualify as sages (initiates) of Lhankor Mhy. This adventure takes a group of apprentice sages through their examinations, including the rigorous Sage Acceptability Test, the perilous Field Trip and, finally, the tongue-tying Oral. Part of Chaosium's "Play with the Creators" series, with GM Michael "MOB" O'Brien.
THIS EVENT WILL BE RECORDED FOR TWITCH. If you do not want to be broadcasted playing this game, please select a different game
A visit to the University of Navarra—located in Pamplona, Spain—in search of a rare book—the chronicles of a monk who claimed to have witnessed visions of other worlds—leads to a grim investigation.
A cooperative game to find four treasures from a mysterious island. You will need to work together to gather cards as the island sinks each turn. Requires lots of planning and teamwork.
A cooperative game to find four treasures from a mysterious island. You will need to work together to gather cards as the island sinks each turn. Requires lots of planning and teamwork.
Fort is a 2-4 deck-building card game about building forts and following friends.
Description:
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
Fort is a 2-4 deck-building card game about building forts and following friends.
Description:
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
A deck-building card game about building forts and following friends.
Description:
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?
A deck-building card game about building forts and following friends.
Description:
In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing? But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?