Introduction to Pathfinder Roleplaying Game (2nd edition)
Summary:
Join Paizo staffers as they discuss the evolution of the Pathfinder Roleplaying Game. Learn what changed, what stayed the same, and what your characters can do!
From Wehrlegig Games. An interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
Description:
Pax Pamir is an interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
In the game, players will work in coalitions to build a new state after the collapse of the Durrani Empire. However, only a single player can win. As your coalition becomes powerful, former allies will turn to espionage and political subterfuge in an effort to secure their personal dominance.
From Wehrlegig Games. An interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
Description:
Pax Pamir is an interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
In the game, players will work in coalitions to build a new state after the collapse of the Durrani Empire. However, only a single player can win. As your coalition becomes powerful, former allies will turn to espionage and political subterfuge in an effort to secure their personal dominance.
From Wehrlegig Games. An interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
Description:
Pax Pamir is an interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
In the game, players will work in coalitions to build a new state after the collapse of the Durrani Empire. However, only a single player can win. As your coalition becomes powerful, former allies will turn to espionage and political subterfuge in an effort to secure their personal dominance.
From Wehrlegig Games. An interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
Description:
Pax Pamir is an interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
In the game, players will work in coalitions to build a new state after the collapse of the Durrani Empire. However, only a single player can win. As your coalition becomes powerful, former allies will turn to espionage and political subterfuge in an effort to secure their personal dominance.
From Wehrlegig Games. An interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
Description:
Pax Pamir is an interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
In the game, players will work in coalitions to build a new state after the collapse of the Durrani Empire. However, only a single player can win. As your coalition becomes powerful, former allies will turn to espionage and political subterfuge in an effort to secure their personal dominance.
From Wehrlegig Games. An interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
Description:
Pax Pamir is an interactive historical game about politics and power in nineteenth century Afghanistan from the designer of John Company and Root.
In the game, players will work in coalitions to build a new state after the collapse of the Durrani Empire. However, only a single player can win. As your coalition becomes powerful, former allies will turn to espionage and political subterfuge in an effort to secure their personal dominance.
Area control meets resource management meets social strategy in this high-octane simulation of real world politics. Strategize. Scheme. Dominate. Prevail. (And don't forget to watch your back.)
Area control meets resource management meets social strategy in this high-octane simulation of real world politics. Strategize. Scheme. Dominate. Prevail. (And don't forget to watch your back.)