How Long Is It? How to Judge the Size of a Story Idea
Summary:
You have an idea. Great! But how do you know if it's for a short story, novelette, novel, or ten book magnum opus? Diana Pho, Aaron Rosenberg, Melissa Olson, and Susan Morris tell you how!
How Not to be Kidnapped by Cow-Women - Norwegian Fairytales & Folklore for your RPG campaign
Summary:
Tired of boring orcs & goblins? How about cow-tailed women, talking polar bears, & troll eating contests? Get inspiration from Norwegian folklore, from a real Norwegian!
A brand new game-show type event in which you and your friends can compete to see whose guesses are less terrible! Intrigue, laughs, and fabulous prizes(?)!
So, your Scooby Gang has a bit of a problem when the Master opens Cleveland's Hellmouth - and you all get swallowed by it.
Description:
Well, the newest Master Vampire to move into Cleveland has been a bit of a problem for the Slayer and her buddies, since he's older than dirt and a powerful magician, to boot. He's smart, too, setting a cunning plan to use the mystical energies *of* the Hellmouth to OPEN the Hellmouth! It turns out his spell would actually use _any_ mystic force thrown at it to power itself, including the strength of a Slayer, opposing magic, a werewolf's claws, whatever! So, that's a problem, when Cleveland's Hellmouth yawns wide and swallows your whole Scooby Gang whole, and then the Sunnydale Hellmouth pukes you back out again - back in the 1800s.
Learn simple things every player can do to get better dice role outcomes. Why do dice do what they do? Identify those features & what you can do to exploit them to your advantage, without cheating!
Learn all the ins & outs about how to sell your game from one of the industry's leading players. From copyrights to patents, royalties to trademarks!
Description:
Col. Zocchi explains the difference between trademarks, patents and copyrights, and which would be best for you. Finding the right publisher, how to sell them your idea, producing your own game, self-publishing do's and don'ts, and finding and reaching your market. He'll also provide contacts of US and oversees distributors who specialize in selling adventure games. Get published and get paid without spending any money or stocking any inventory!
Learn about the core concepts behind wearing Japanese kimono, & their cultural history. In this panel we will discuss Japanese fashion, history, and techniques. There will be a live kimono dressing.
Join Rick Heinz from Geek & Sundry along with other Storytellers for a panel on Game Mastering tips. Find your style, learn player agency, and learn why you should never run a dream sequence.
Learn how to clean up & build Gundam Model kits. Also learn tips & tricks about painting them. Each student will receive a reference handout & a Gundam model kit to take home.
Description:
Learn how to clean up and build Gundam Model kits. Also learn tips and tricks about painting them. Each student will receive a reference handout and a Gundam model kit to take home.
Instructor- Nestor Medina, Nessie Knows/ Metalhead Minis