This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
This is a 0-level funnel adventure. The setting is inspired by Edgar Rice Burroughs' Barsoom (John Carter of Mars) novels.
Description:
Heroes and blackguards of every stripe will find peril on the Purple Planet, but none more than 0-level PCs. Cast across the cosmos, surround-ed by hordes of baying man-beasts, and marched into mass gladiatorial combat, the PCs' death waits with baited breath. Their sole hope for escape lies not in pitched combat against endless hordes but by braving the unknown and pressing into the darkness beneath the Purple Planet.
You and your friends have been imprisoned by the Circle of Magi for years, so you seize an opportunity to merge with spirits equally disdainful of the Chantry. Together, you feel unstoppable.
Description:
Of all your friends, Caladril was the the most powerful, so you weren't surprised at all when they finally escaped. Rumor spread among the Templars that they'd joined Anders' mage rebellion, and you began to hope that one day, they would return to free you and the others. Finally, they appeared to each of you in the Fade and brought six spirits: Honesty, Freedom, Courage, Determination, Generosity, and Synergy. The ramifications were clear: by merging, you could free more mages than just yourselves.
Everyone gets custom fandom swag: dice set, quill pen, badge ribbon, giant dice bag, and more!
By the power of hopes and dreams, everyone we left in the Fade merges into the same reality. Will the army of Hawkes, Alistairs, Strouds, & Loghains defeat the Nightmare & finally escape?
Description:
"The world fears the inevitable plummet into the abyss. Watch for that moment... and when it comes, do not hesitate to leap." This is it! Pick a character and join the mayhem. Will Alistair be reunited with the love of his life? (cheese) Will Hawke become a dragon? Will Stroud do something remotely memorable? Will anyone even play Loghain? (Fandom swag included! Custom dice set, badge ribbon, and more.)
Earn the Dark One's favor. A deck building game where you strive to recruit members for your cult, conquer territory, obtain objectives, & collect relics before Armageddon hits to win.
Earn the Dark One's favor. A deck building game where you strive to recruit members for your cult, conquer territory, obtain objectives, & collect relics before Armageddon hits to win.
Earn the Dark One's favor. A deck building game where you strive to recruit members for your cult, conquer territory, obtain objectives, & collect relics before Armageddon hits to win.