When the supernatural strikes the town of Erie, multiple bands of metahumans respond! Will you help save the day, or will Erie become eerie? Unique skirmish wargame.
Description:
The town of Erie, PA sits on the shore of it's namesake lake. Yet today, the town takes a very different connotation as an ancient artifact opens a portal in the shipping district. As horrors spill out, there are thankfully several nearby groups who have an interest in stopping or acquiring the artifact.
This skirmish level miniature wargame is based on a unique rule system that is designed for convention play. Turns are fast, simultaneous, and engaging as you maneuver your band through the streets of this hard working town.
When the supernatural strikes the town of Erie, multiple bands of metahumans respond! Will you help save the day, or will the Erie become eerie? Unique skirmish wargame.
Description:
The town of Erie, PA sits on the shore of it's namesake lake. Yet today, the town takes a very different connotation as an ancient artifact opens a portal in the shipping district. As horrors spill out, there are thankfully several nearby groups who have an interest in stopping or acquiring the artifact.
This skirmish level miniature wargame is based on a unique rule system that is designed for convention play. Turns are fast, simultaneous, and engaging as you maneuver your band through the streets of this hard working town.
Educational Psychology gives us effective tools for achieving certain pedagogical goals. This talk covers how to use findings in this field to design effective educational games.
Description:
Want your students to focus and pay attention to detail? Ramp up the pressure! Want your student to see connections? Loosen up time constraints and inject some humor. Want them to remember facts? Repeatedly force them to recall the facts at random intervals. Educational Psychology gives us effective tools for achieving certain pedagogical goals. This talk covers how to use findings in this field to design educational games that can effectively accomplish their pedagogical goals. We will also look at how these design principles were used in several games designed by Dr. Heidenreich for his Math classes.
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
In a museum in 1926, a handful of investigators race against time to locate the eldritch symbols required to seal the portals between worlds & stop the Ancient One from reducing humanity to cinders.
Description:
It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.