A standalone card game that spreads the misery and suffering of Gloom to the ill-fated land of dead monarchs, dead knights, dead brothers, and so many more.
Description:
Wrest control of a noble family, guide them through lives of satirically-riddled sadism, and deliver them to their ultimate fate. Which is, of course, more death. Printed on transparent plastic cards, the game allows multiple cards to be played on top of the same character, determining their ultimate fate while still allowing you to see straight through their machinations. As your characters seek a moment of respite on the Porcelain Throne, your goal is to plague them with horrible mishaps like being Seduced by a Sibling or Tumbled from a Tower. The player with the lowest-scoring, most tragedy-afflicted family wins!
A standalone card game that spreads the misery and suffering of Gloom to the ill-fated land of dead monarchs, dead knights, dead brothers, and so many more.
Description:
Wrest control of a noble family, guide them through lives of satirically-riddled sadism, and deliver them to their ultimate fate. Which is, of course, more death. Printed on transparent plastic cards, the game allows multiple cards to be played on top of the same character, determining their ultimate fate while still allowing you to see straight through their machinations. As your characters seek a moment of respite on the Porcelain Throne, your goal is to plague them with horrible mishaps like being Seduced by a Sibling or Tumbled from a Tower. The player with the lowest-scoring, most tragedy-afflicted family wins!
A standalone card game that spreads the misery and suffering of Gloom to the ill-fated land of dead monarchs, dead knights, dead brothers, and so many more.
Description:
Wrest control of a noble family, guide them through lives of satirically-riddled sadism, and deliver them to their ultimate fate. Which is, of course, more death. Printed on transparent plastic cards, the game allows multiple cards to be played on top of the same character, determining their ultimate fate while still allowing you to see straight through their machinations. As your characters seek a moment of respite on the Porcelain Throne, your goal is to plague them with horrible mishaps like being Seduced by a Sibling or Tumbled from a Tower. The player with the lowest-scoring, most tragedy-afflicted family wins!
A standalone card game that spreads the misery and suffering of Gloom to the ill-fated land of dead monarchs, dead knights, dead brothers, and so many more.
Description:
Wrest control of a noble family, guide them through lives of satirically-riddled sadism, and deliver them to their ultimate fate. Which is, of course, more death. Printed on transparent plastic cards, the game allows multiple cards to be played on top of the same character, determining their ultimate fate while still allowing you to see straight through their machinations. As your characters seek a moment of respite on the Porcelain Throne, your goal is to plague them with horrible mishaps like being Seduced by a Sibling or Tumbled from a Tower. The player with the lowest-scoring, most tragedy-afflicted family wins!
Don't Lose Your Voice: How to Maintain Voice During Revisions
Summary:
Part of what makes your story unique is your voice, but it can be tough to maintain during revisions. Devon Monk, Diana Rowland, and Corry Lee can help.
You have been hired to sneak into the Church of Phi, to rescue a wizard scheduled for execution for crimes he claims he is innocent of.
Description:
You have been hired to sneak into Kalmiya Cathedral, headquarters of the Church of Phi in the Kingdom of Phi, to rescue a condemn wizard scheduled to be put to death in the morning for a crime his brother claims he did not commit. Whether or not the wizard is guilty is immaterial, if the you get caught in the cathedral you will be tortured and executed for crimes against the Church.
Don’t Be a Dick is Not a Code of Conduct: Create a CoC for your Gaming Group
Summary:
Codes of Conduct are increasingly important for gaming groups of all types. Learn what makes a good CoC & work through a template and decision point rationales to craft one for your store or group.
Description:
Gaming groups ask diverse people -- including strangers -- to play together in close proximity. With publishers requiring game night and tournament hosts to be responsible for vetting players and facilitators and the heightened awareness of #metoo, Codes of Conduct for gaming groups are more important than ever.
This workshop is designed and run by a pioneer in Codes of Conduct and safety tools in North American gaming communities, including larps, conventions, and online spaces. Working from a template she designed to help you hone what your CoC should contain, she will walk you through choices and language to draft a CoC for your group. Enroll in her other workshop, Enforcement & Internal Procedures for Codes of Conduct to complete the work. This workshop helps you draft the CoC; the companion workshop helps you determine what to do when the CoC is violated by an attendee.
The isolated village of Hirot is under siege by a demonic hound. You and your fellow adventurers must end this reign of terror - or die trying. The hound awaits. Will you survive to tell the tale?
Description:
High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe. Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the Hound of Hirot.
The isolated village of Hirot is under siege by a demonic hound. You and your fellow adventurers must end this reign of terror - or die trying. The hound awaits. Will you survive to tell the tale?
Description:
High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe. Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the Hound of Hirot.
The isolated village of Hirot is under siege by a demonic hound. You and your fellow adventurers must end this reign of terror - or die trying. The hound awaits. Will you survive to tell the tale?
Description:
High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe. Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the Hound of Hirot.