A seemingly innocent country gentlewoman has fallen under a powerful curse. You are one of foremost magicians in England. Can you stop the mysterious one-eyed witch before she causes more havoc?
Description:
This is a preview of a new Fate-based historical fantasy RPG called Magonomia. In this adventure, everyone will play a wizard in a fantasy version of Renaissance England. Together, you will use your powers to find and thwart the one-eyed witch and to unravel her curse. Who is this formidable witch and how can she be so powerful as to stand up to six of the foremost wizards of England? Can she be stopped? Why did she suddenly appear, and what deeper mystery lies behind her curse?
We have developed a detailed magic system for Magonomia based on sixteenth-century astrology, alchemy, conjuration, and folk magic.
A seemingly innocent country gentlewoman has fallen under a powerful curse. You are one of foremost magicians in England. Can you stop the mysterious one-eyed witch before she causes more havoc?
Description:
This is a preview of a new Fate-based historical fantasy RPG called Magonomia. In this adventure, everyone will play a wizard in a fantasy version of Renaissance England. Together, you will use your powers to find and thwart the one-eyed witch and to unravel her curse. Who is this formidable witch and how can she be so powerful as to stand up to six of the foremost wizards of England? Can she be stopped? Why did she suddenly appear, and what deeper mystery lies behind her curse?
We have developed a detailed magic system for Magonomia based on sixteenth-century astrology, alchemy, conjuration, and folk magic.
Six characters have "volunteered" to accept a Ring of Three Wishes. Each has a good reason to want to return home alive.
Description:
The world works the way it works because that's how the gods want it to work. The gods do not appreciate having some mere mortal override them. They are fair, but they will give you exactly what you wish for. Warning: No dice are used in this game.
Players wager their limited influence across the courtly seasons. As the machinations of the nine key nobles are progressively revealed, their fortunes rise and fall.
Description:
A tight, ingenious design that continually turns the action back to the players and their deductions, strategies, and wagers. The players take the roles of minor nobles with limited power. Each has just four wagering crowns and 20 betting coins in their color. The nine major nobles appear in a three-by-three grid on the game's board, and four times each in the game's 36-card deck. They are the Courtesan, Merchant, King, Priestess, King, Duke, Jester, Sorceress, and Assassin.