Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
The Grinning Manta is a submarine-for-hire, crewed by a rough gang of steampunk treasure-seekers. They have stumbled on a lead to the big payday they’ve been dreaming of. What could possibly go wrong?
Description:
The crew of the Grinning Manta make their living by seeking out lost treasures at the bottom of the ocean. They take risks that more sensible and better-funded treasure hunters would never consider. Recently, Miles Jefferson, the ship’s first mate and research archivist, has stumbled on what might be the score of the century – the ruins of a lost Greek Island civilization, buried in the deeps southeast of Sicily. If all goes well, the Manta and its crew will be rich beyond the dreams of avarice.
The Grinning Manta is a submarine-for-hire, crewed by a rough gang of steampunk treasure-seekers. They have stumbled on a lead to the big payday they’ve been dreaming of. What could possibly go wrong?
Description:
The crew of the Grinning Manta make their living by seeking out lost treasures at the bottom of the ocean. They take risks that more sensible and better-funded treasure hunters would never consider. Recently, Miles Jefferson, the ship’s first mate and research archivist, has stumbled on what might be the score of the century – the ruins of a lost Greek Island civilization, buried in the deeps southeast of Sicily. If all goes well, the Manta and its crew will be rich beyond the dreams of avarice.
The Creepers have escaped their cages and eaten the alchemists. Create your character and stop them before they eat anyone else, and don't forget to grab the treasure!
Description:
When the alchemists at The Laboratory set out to create an artificial lifeform, they were successful beyond all expectations. Which was all well and good, except that said alchemists chose to develop a critter skilled at doing two things: creeping and eating intruders (and pretty much everyone else). Like any other laboratory creation, the "Creepers" quickly figured out how guard rotations and feeding schedules work. Now they're loose in the lab, the wizards have become lunch, and the company who owns the whole thing wants you to go in and clean them out before they cause any further property damage. Your fee? You get to keep whatever you can carry out with you. So make sure you wear your adventurin' pants.
The Creepers have escaped their cages and eaten the alchemists. Create your character and stop them before they eat anyone else, and don't forget to grab the treasure!
Description:
When the alchemists at The Laboratory set out to create an artificial lifeform, they were successful beyond all expectations. Which was all well and good, except that said alchemists chose to develop a critter skilled at doing two things: creeping and eating intruders (and pretty much everyone else). Like any other laboratory creation, the "Creepers" quickly figured out how guard rotations and feeding schedules work. Now they're loose in the lab, the wizards have become lunch, and the company who owns the whole thing wants you to go in and clean them out before they cause any further property damage. Your fee? You get to keep whatever you can carry out with you. So make sure you wear your adventurin' pants.