NPCs need to more than a gopher, damage soaker, or mindless automaton. In this workshop, you will learn to give them depth, personality, & conflict.
Description:
The adventuring NPC shouldn't be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group.
In this workshop you will learn how to build your NPCs from the ground up, creating a real person. Humanize them, so your players and PCs relate to them, more naturally and treat them like actual people.
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
NPCs need to more than a gopher, damage soaker, or mindless automaton. In this workshop, you will learn to give them depth, personality, & conflict.
Description:
The adventuring NPC shouldn't be simply there to be a heal bot or meat shield, devoid of personality. Absent of emotions, desires, and their own goals. If you do it well, your players should be affected emotionally when an NPC dies or leaves the group.
In this workshop you will learn how to build your NPCs from the ground up, creating a real person. Humanize them, so your players and PCs relate to them, more naturally and treat them like actual people.
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Villains need to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Description:
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them memorable. So, how can you make your villains like that, memorable and interesting?
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Villains need to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Description:
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them memorable. So, how can you make your villains like that, memorable and interesting?
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Villains need to be more than "I'm the bad guy!". In this workshop, you will learn to give them depth, personality, & conflict.
Description:
You make it to your final encounter. Finally, the heroes against the villain. If your villain is simply a Troll Chieftain, and that is all heroes know about him, they may enjoy the fight and the game overall, but will they remember him? Years later will they still talk about him? You can’t have a bad guy that is the bad guy, just because he is the bad guy. If your villains are devoid of personality and memorable quirks or plans, the final encounters may not carry the emotional impact that make them memorable. So, how can you make your villains like that, memorable and interesting?
This Workshop is "system agnostic", so don't worry about knowing any particular rule-set, although general knowledge of game systems will enhance your experience.
Creating New Worlds -- with Martin Gooch and Krista DeMille, discussing the intersection and future of RPG and Film in the wake of shows like Black Mirror's Bandersnatch.
Learn how you can create visually-striking overlays and visuals for your Twitch streams using Streamlabs OBS, with or without graphic design experience!
Description:
A good visual look to your stream can be the crucial difference between a person sticking around to see what you're up to, or just browsing on to the next stream.
We will show you how you can make great-looking overlays without any need for Photoshop or design experience. We will introduce you to the tools, provide you with a list of resources to use, and even show you the process of creating a stream overlay.
You'll get to see some of our early stream overlays and how they've evolved over time. We'll even show you one of the overlays we use on our streams, how we created it, what thoughts went into creating it, and how you can do it yourself.
No hands-on work required. Just come watch and bring your questions!
Michael Kesavan is a professional entertainer & Game Master from Western Australia. Come along & pick up some tips & tricks on how you can potentially make a career as a tabletop roleplayer.
Creating a sustainable gaming meet-up at a Local Retail store
Summary:
We will discuss how stores can foster and promote gaming meet-ups in their spaces. Using social media, regular customers, incentive programs, demoes and game libraries to help sustain over time.