Through blood, sweat, and cheers, 4 talented cheer squads have made the cut to be accepted into "HPL Cheer Camp." You've got spirit, yes you do, you've got spirit and Cthulhu wants YOU!
Chernobyl, What Really Happened, Separating Fact from Fiction, Drama and Demagoguery (NSDM lecture)
Summary:
The story is generally told to stress drama or harangue over reactors, loose with facts. This gives the physics & engineering. CAPT Mark McDonagh, physicist, retired nuclear sub officer, NSDM staff.
Description:
What really happened at Chernobyl? What we see in miniseries and documentaries clearly steers clear of technical details, or worse, was written by someone overly fond of exploring the drama but clueless on the physics, nuclear engineering and radiological problems. Then there are activists, often totally clueless, who would exaggerate the description of the damage and the potential to their own ends. This lecture attempts to separate science and engineering and actual facts from drama and activist demagoguery. It describes the Chernobyl reactor design, including its advantages and its vulnerabilities in light of other nuclear reactor mishaps. It then goes on to describe what went wrong and why. Presented by Capt. Mark McDonagh, USN/ret., a career nuclear submarine officer with BS and MS degrees in physics with 12 years' experience at the Naval War College, now on the NSDMG staff
In this surrealist coming-of-age story, four young female soldiers encounter a mysterious tower while wandering the desert and begin experiencing visions of their lives after the war.
In this surrealist coming-of-age story, four young female soldiers encounter a mysterious tower while wandering the desert and begin experiencing visions of their lives after the war.
1927- From flicker sets to opium dens, Vivianne and crew must find a demonic killer before a second Chicago Fire breaks out. Mysteries and cliffhangers, problem solving stressed.
In possession of a particularly peculiar burden, the adventurers are caught between rivals seeking to claim this rare prize.
Description:
Traveling through the mountain range to the west of the Beast Valley, the adventurers have a most unusual encounter, putting them in possession of a particularly peculiar burden. Caught between rivals seeking to claim this rare prize, the adventurers must determine its ultimate destiny: whether they will use it serve a rival clan or their own, to assist a forgotten god and its few worshipers, or to shape the very fate of the world. Part of Chaosium’s “Play with the Creator!” block of events. GM Jason Durall
In this fun one-shot adventure, you are hired to solve a mystery at the daycare in Emerald Forest Adventure Con. DMed by d20 Dame, Jen Vaughn, from the family-friendly podcast.
A friend of McCall's president has asked you to rescue his daughter from a cult, which seems like a job for the A-team, not the Special Claims Division. So why does this fall under YOUR jurisdiction?
Description:
Nelson Robinson, a friend of McCall International's president Michael George has asked your team for help in rescuing his daughter, who is being held prisoner by a cult in rural California. It seems like a simple ‘snatch and grab,’ but more like a case for The A-Team not the Special Claims Division. So why YOUR team…and what makes this cult so 'weird, strange, or out-of-the-ordinary?' Join Blade Runner Press for this new storyline that will challenge your view on reality itself.
A friend of McCall's president has asked you to rescue his daughter from a cult, which seems like a job for the A-team, not the Special Claims Division. So why does this fall under YOUR jurisdiction?
Description:
Nelson Robinson, a friend of McCall International's president Michael George has asked your team for help in rescuing his daughter, who is being held prisoner by a cult in rural California. It seems like a simple ‘snatch and grab,’ but more like a case for The A-Team not the Special Claims Division. So why YOUR team…and what makes this cult so 'weird, strange, or out-of-the-ordinary?' Join Blade Runner Press for this new storyline that will challenge your view on reality itself.
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains on them.
Description:
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains (or any combination of those) on them. These workers are used to gather resources: points, food, credits, and living parts of aforementioned workers! During the game you'll build and expand the space station and open up tons of different strategic and tactical possibilities.