Each group chooses from one of six areas to explore. Adventure in the Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, or Dungeon Level 1.
Description:
Welcome to the final & rare adventure by Gary Gygax. Published in late 2007, Castle Zagyg: Upper Works is a massive work covering not only the famous Castle Greyhawk, all its towers, the central fortress, & the first gygaxian dungeon level below; but also myriad locations in the wilderness surrounding & the honeycomb of caves infesting the rocky bluff upon which the castle stands. Traditional entry is either along the haunted Old Castle Track or by Rhennee riverboat up the False Urt River, however nothing is stopping parties from trailblazing overland into The Little Hillwood. Players have the option of beginning the game in any of the six regions of the castle & may wander anywhere within: 1. The one-time castle acreage; 2. The "Mouths of Madness" caves; 3. The vast castle precincts; 4. Both intimidating East Towers; 5. The ebon edifice of the Fortress; or 6. "The Storerooms" dungeon 1.
Each group chooses from one of six areas to explore. Adventure in the Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, or Dungeon Level 1.
Description:
Welcome to the final & rare adventure by Gary Gygax. Published in late 2007, Castle Zagyg: Upper Works is a massive work covering not only the famous Castle Greyhawk, all its towers, the central fortress, & the first gygaxian dungeon level below; but also myriad locations in the wilderness surrounding & the honeycomb of caves infesting the rocky bluff upon which the castle stands. Traditional entry is either along the haunted Old Castle Track or by Rhennee riverboat up the False Urt River, however nothing is stopping parties from trailblazing overland into The Little Hillwood. Players have the option of beginning the game in any of the six regions of the castle & may wander anywhere within: 1. The one-time castle acreage; 2. The "Mouths of Madness" caves; 3. The vast castle precincts; 4. Both intimidating East Towers; 5. The ebon edifice of the Fortress; or 6. "The Storerooms" dungeon 1.
An afternoon with everyone's favorite bloodbound devil! Ask Castles & Chemo founder, John J Gillick, your pressing questions about C&C lore, processes, cancer treatment, or gaming with cancer.
Survivors of the White Glut have begun to experience changes to their reality. An unfortunate side effect, or something more sinister?
Description:
Survivors of the White Glut have begun to experience changes to their reality. Gaps of memory. Phantom sounds. Apparitions at the edges of vision. Is this an unfortunate side effect, or is something more sinister at work?
Survivors of the White Glut have begun to experience changes to their reality. An unfortunate side effect, or something more sinister?
Description:
Survivors of the White Glut have begun to experience changes to their reality. Gaps of memory. Phantom sounds. Apparitions at the edges of vision. Is this an unfortunate side effect, or is something more sinister at work?
Survivors of the White Glut have begun to experience changes to their reality. An unfortunate side effect, or something more sinister?
Description:
Survivors of the White Glut have begun to experience changes to their reality. Gaps of memory. Phantom sounds. Apparitions at the edges of vision. Is this an unfortunate side effect, or is something more sinister at work?
A gathering of gamers affected by cancer - either personally, through friends or family, or being a caregiver. Talk, hang out, & share your experiences.
A tile laying game in which each player is trying to build an amazing castle, subject to the whims of the Mad King.
Description:
Players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria, one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever - subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.
In this tile-laying game, each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.