A deck-builder in which you're trying to build the tallest, and most valuable, skyscrapers in the city. Hire employees, build floors, and knock down the floors of other players!
A deck-builder in which you're trying to build the tallest, and most valuable, skyscrapers in the city. Hire employees, build floors, and knock down the floors of other players!
A deck-builder in which you're trying to build the tallest, and most valuable, skyscrapers in the city. Hire employees, build floors, and knock down the floors of other players!
A deck-builder in which you're trying to build the tallest, & most valuable, skyscrapers in the city. Hire employees, build floors, & knock down the floors of other players!
A deck-builder in which you're trying to build the tallest, & most valuable, skyscrapers in the city. Hire employees, build floors, & knock down the floors of other players!
Join a discussion workshop on how to analyze popular strategy games (how they work, what leads to what, how to get one up on your friends!).
Description:
We'll analyze a couple of popular games like Scythe and 7wonders - breaking down how the mechanics work. The aim is to help you get more out of playing those games (and maybe win more often!).
We'll be using a custom "strategy map" technique we developed for analysis that's pretty easy to use for anyone!
Story is a big part in creating a great & compelling campaign. Let's talk all about what makes a great story & how you can build a campaign around that.
Learn some hard earned tricks to growing, maintaining, & cultivating a meaningful exchange between you & your podcast community! This panel of podcasters will talk shop about do's & don'ts.
Description:
Learn some hard earned tricks to growing, maintaining and cultivating a meaningful exchange between you and your podcast community! Join panelists from the Arcology Podcast, Neo-Anarchist Podcast, Complex Action, Violent Life and Cybernautica to talk shop about the do's and don'ts of making a show, marketing and social media.
Four teams of monsters compete to scare all the little school children who are locked in this creepy old house. If they run away score points; if they die of fear even better.