Use improv to create unique puppet personalities in this workshop led by top local Indianapolis puppeteers & improvisers.
Description:
In this workshop we’ll go over the basics of improv, & puppetry & then through putting basic character ideas in random made up scenarios based on spontaneous suggestions given we’ll create unique puppet personalities!
Using Non-Linear Storytelling to Deliver Classroom Content
Summary:
Use the CYOA structure of Bandersnatch to teach in your classroom. Look at various narrative webs and explore STEAM examples where story drives the learning and students make meaningful choices.
Description:
Bandersnatch (Black Mirror), which uses the Choose-Your-Own-Adventure format, gives watchers a way to make their own path through digital content and feel like their choices have meaning. The format can be applied to a classroom/library/museum setting where student choice can create unique experiences while also maintaining shared goals with the rest of the class.
This session discusses various narration webs to allow students to make choices in their learning/research/activity. We have used this method in STEAM courses, immersive theatre, and museum exhibits with positive results.
Many examples and formats will be explored including paper format, Google Slides, ClassCraft, and more. Participants should leave with ideas for lesson plans and templates to build out for their own classes.
Game masters want their worlds to be rich & engaging. In this seminar, we’ll borrow personas, a methodology used in software design to better understand users, to make our NPCs more compelling.
Description:
As gamemasters, we all want our world to be as rich and engaging as Middle Earth, but let’s face it, we aren’t Tolkien. In this seminar, we’ll borrow personas, a methodology used in software design to better understand users, to quickly and effectively help make our NPCs compelling.
This session will walk through what personas are in the professional sense, and then adapt that to the gaming table. We'll have hands-on activity and each participant will be provided take-home materials to help us better implement persona-based NPCs in your own games. At then end of the workshop you'll have a new tool to quickly make and maintain deep and believable NPCs.
The court that surrounds the King contains subjects with their own motives. Player vie for control of subjects which leads to seven possible victory conditions. Two phases - Intrigue and Rebellion.
The court that surrounds the King contains subjects with their own motives. Player vie for control of subjects which leads to seven possible victory conditions. Two phases - Intrigue & Rebellion.
2nd oldest rpg and still one of the easiest. Make a character go to dark places meet interesting things kill them before they kill you. What can I say it's old school role playing
A game of Napoleonic naval warfare vessels on the high seas. Co-Editor Mike Carr is your judge for this challenging game. Clear the decks and prepare for action!
Description:
DUNGEONS & DRAGONS was certainly the most famous gaming collaboration between Dave Arneson and Gary Gygax, but it wasn’t the only one. DON’T GIVE UP THE SHIP! is a classic miniatures game of Napoleonic era naval warfare that pits individual ships and squadrons of vessels against each other on the high seas. Mike Carr - who edited the original rules in cooperation with Arneson and Gygax - is your judge for this challenging game where each player commands a single ship in an historically-based battle. Clear the decks and prepare for action!
Deck building, worker placement and area of control in a high fantasy, prohibition era world. 2-5 Players. Stunning art.
Description:
It’s a back alley business and your guild is recruiting an unsavory mix of orcs, elves, wizards, agents and racketeers.
A player friendly deck building mechanism drives placement of agents who sell black market goods and racketeers who extort merchants. All the while, deck building improves the goods brought to market. A surprisingly sophisticated, yet simple, emerging market simulation takes over as the competitiveness of black market goods brings in more customers. Guilds build reputation when racketeers extort merchants, and agents sell their ill-gotten goods. After four scoring periods your reputation is augmented by a Turf War, rewarding regional domination. Getting all of this work done means taking favors, because in the back alley your word is everything. As they say, payback’s a bitch, and those favors can come due at any time.