Legend tells of secret treasures hidden at the center of the massive garden once tended to by a great illusionist. Anyone who survives the magical garden's perils will claim the old wizard's stash.
Description:
Centuries ago, a great illusionist with a bit of a green thumb grew a massive garden around his lonely tower. Legends speak of strange creatures, magic portals, and living hedges within its borders. The illusionist disappeared one day leaving his garden unattended. When he disappeared, all the color seemed to drain from the leaves and flowers he tended. The plants still thrived, but the whole garden took on a more sinister aspect. All who entered the garden never returned. The old wizard's tower is still at the center of the garden, though. What treasures might the illusionist have kept inside, just waiting to be taken? A 1st level introductory adventure for Swords & Wizardry.
The White Ruin: Part 3 of 3 in the Rage, Regret and Ruin Campaign
Summary:
Rage and Regret are behind you, but are they really? Just when you need rest, a new threat emerges in the form of a centuries-old French mystic. Can you stop the cycle of violence?
Description:
Father Rale's War in the 1720's was instigated by a mysterious French Jesuit Missionary who instigated the Abenaki tribe to violence to try and suppress English colonial expansion. Now someone, or something, is posing as Rale and meddling in dark tribal magics to raise a power that could end the world as we know it. Can the investigators identify the threat and end it?
Can you retrieve the Orb of Night before it plunges two nations and the region into a war like none have seen in seven hundred winters? Will the wild tide that is coming stop all within its path?
Can you retrieve the Orb of Night before it plunges two nations and the region into a war like none have seen in seven hundred winters? Will the wild tide that is coming stop all within its path?
An evening at a strangely familiar Chicago speakeasy leads a group of patrons to run afoul of the city’s gruesome Crooked Smile Killers—and worse. Pre-Gens provided
Description:
Stop me if you’ve heard this one before: For a handful of patrons gathered in January 1929 at the dingy speakeasy known as the Wilde Reputation, a magician’s act gone awry leads to a frantic trek through the city's darkest corners and encounters with its strangest inhabitants, from the Crooked Smile Killers to the weird denizens of the Resurrection Cemetery.
The scenario can be played as a sequel to “Nightmare City” or as a stand-alone. Based on the Corpse short story cycle by James Lowder, who is also your GM. No experience with Call of Cthulhu needed. Part of Chaosium’s “Play with the Creator!” block of events. (Call of Cthulhu 7th Edition. 4–6 Players. Pre-gens provided. 4 hr duration.)
Players are encouraged to also sign up for Round One: Nightmare City, on Thursday evening.
The Wilderness Kids are off to Mount St Helens in search of the legendary monkey of the Great North West. Can they find Sasquatch before it finds them?