The Wardens of Brunswitt: Infiltrating the Dragon's Lair
Summary:
As members of the Wardens of Brunswitt, part of your job is to infiltrate and sabotage possible threats to your city. Your small team is being sent into an encroaching Ono-Tochi camp to destroy it.
To free the peaceful people of Tahn from a tyrant, you'll have to enter the Wastes of Zor, rumored to be home to the desert plague, cannibals, and the restless dead of the royal tombs.
When monsters from the middle school book club's favorite series come to life & menace their town, it's up to them to stop the horror - before the spooky accidents ruin their big Halloween party!
Description:
The boys and girls of the Watertown Horror Book Club love horror novels, particularly the enormously popular Bone Chillers series from famed author Errol S. Tyne. So, with the annual Scholarly Book Fair starting tomorrow and the promise of the first new BC book in three years, the club is understandably excited! But little does the membership know that the club's officers have a special treat planned for the big Halloween Booknanza they’re hosting the night before the Fair. Why, their surprise is positively ghoulish! Of course, no one can ignore the fact that gruesome, horrific accidents have been occurring at and around Watertown Middle School Academy. Accidents that seem to be lifted from the pages of the members' favorite Boon Chillers books! Can the club’s officers solve the mystery, save the school, and still put on an awesome Halloween party? Turn the page and find out!
You are charged with the acquisition of an artifact of some import. It is in a hostile area on the outskirts of the Jericho Reach. More information is available at your rendezvous point.
Description:
A plump aristocrat waddles up to you reeking of stale cologne and hands you a piece of paper with the seal of the lord high inquisitor himself.
The letter reads as follows,
'You are charged with the acquisition of an artifact of some import. It is in a hostile area on the outskirts of the Jericho Reach. More information is available at your rendezvous point.'
You are charged with the acquisition of an artifact of some import. It is in a hostile area on the outskirts of the Jericho Reach. More information is available at your rendezvous point.
Description:
A plump aristocrat waddles up to you reeking of stale cologne and hands you a piece of paper with the seal of the lord high inquisitor himself.
The letter reads as follows,
'You are charged with the acquisition of an artifact of some import. It is in a hostile area on the outskirts of the Jericho Reach. More information is available at your rendezvous point.'
In ages long past, the world was ruled by worms. Deep within dreaming jungles, fell priests sacrificed the blood of man & his kith to the mammoth war-worms. The age of the worm is once more upon us.
Description:
In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms. One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother - last of her kin - births more crawling horrors with every passing hour. The Age of the Worm is once more upon us. The call is sounded: who will rise to purge the darkness?
In ages long past, the world was ruled by worms. Deep within dreaming jungles, fell priests sacrificed the blood of man & his kith to the mammoth war-worms. The age of the worm is once more upon us.
Description:
In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms. One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother - last of her kin - births more crawling horrors with every passing hour. The Age of the Worm is once more upon us. The call is sounded: who will rise to purge the darkness?
Rustle cattle, play poker, rob a bank, hunt bounties, and more! Choose your favorite hero(ine) from the Old West, become an outlaw or marshal, and see who will be the most legendary!
Mae Curlow says her house in Great Arkham is haunted. Can you find out what's causing the ghosts of children, and bizarre voices speaking out of thin air, before she's cruelly evicted?
Description:
Mae Curlow's house, in the Westheath area of Great Arkham, is said to be haunted. She claims to have seen the ghosts of children roaming through the walls, and heard bizarre voices speaking out of thin air. What could be causing these strange apparitions - and can you find out before Mae is cruelly evicted?