A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided.
A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided.
A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided.
Witchcraft, sorcery, & a Halloween fair! With potions, flying sports, and enchantments, there's one last chance to save the school from closing. Hurry back to class, for the Fair Must Go On!
Description:
You are a student at Samhain Academy, a famously inclusive school of witchcraft, sorcery, and the everyday magical skills a young practitioner might need. While the students and teacher love Samhain, the Board of Directors is considering shutting it down! You have one last chance to prove that your school is worth saving: the annual Halloween Founders' Fair. Gather your cauldrons, broomsticks, and school ghosts and goblins, and put together a fair that will convince the "powers" that be to keep the Academy open for centuries to come if only time were on your side. It's a celebration of magic of epic proportions, and you're right in the middle of it. The clock is ticking, and The Fair Must Go On!
The height of Vaudeville & the troupe is out of luck - cursed some say! There's one last chance for the revue of a lifetime. Stars, stage hands, management - all are needed as the Show Must Go On!
Description:
You are a member of the Vaudeville Company "Theatre Sans Argent;" a famously unlucky troupe. Your last theater burned down, your backers were jailed for defrauding little old ladies, and your train hit a mirror delivery truck on the way into town. You have just enough resources to put on MAYBE one last show at the Cosmopolitan, which is also famous - for being cursed. A ghost, or more, may be haunting the theater, but perhaps they'll lend a hand? Your cunning, contacts, and charisma just might be enough to get you through if only time were on your side. It's an eldritch slapstick farce of cosmic proportions, and you're right in the middle of it. The clock is ticking, and The Show Must Go On!
The Shuttle Tydirium's Narrative Event: Battle for Ord Gorim - Round 1 of 3
Summary:
Rebels, Scum, and Imperials fight for Ord Gorim in 3 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Great prizes for participation and top players!
Description:
In this narrative event, the Imperial Navy is struggling to hold on to the vital planet Ord Gorim. Players will face off in three rounds of expertly designed scenarios, culminating in a battle for control of the system! To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. Approximately three weeks before the start of the event, a draft will distribute uniques among all players via email. Sign up for all three rounds, or just one or two! Prize support will be provided after each round of play! IMPORTANT: Please email us at the.shuttle.tydirium@gmail.com when you sign up, so that we can contact you with updates and information. Check our link for the full rules and mission pack.
The Shuttle Tydirium's Narrative Event: Battle for Ord Gorim - Round 2 of 3
Summary:
Rebels, Scum, and Imperials fight for Ord Gorim in 3 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Great prizes for participation and top players!
Description:
In this narrative event, the Imperial Navy is struggling to hold on to the vital planet Ord Gorim. Players will face off in three rounds of expertly designed scenarios, culminating in a battle for control of the system! To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. Approximately three weeks before the start of the event, a draft will distribute uniques among all players via email. Sign up for all three rounds, or just one or two! Prize support will be provided after each round of play! IMPORTANT: Please email us at the.shuttle.tydirium@gmail.com when you sign up, so that we can contact you with updates and information. Check our link for the full rules and mission pack.
The Shuttle Tydirium's Narrative Event: Battle for Ord Gorim - Round 3 of 3
Summary:
Rebels, Scum, and Imperials fight for Ord Gorim in 3 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Great prizes for participation and top players!
Description:
In this narrative event, the Imperial Navy is struggling to hold on to the vital planet Ord Gorim. Players will face off in three rounds of expertly designed scenarios, culminating in a battle for control of the system! To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. Approximately three weeks before the start of the event, a draft will distribute uniques among all players via email. Sign up for all three rounds, or just one or two! Prize support will be provided after each round of play! IMPORTANT: Please email us at the.shuttle.tydirium@gmail.com when you sign up, so that we can contact you with updates and information. Check our link for the full rules and mission pack.