Join the Agents of Division Six and investigate the disappearance of one of the Division's own.
Description:
In the everyday world, supernatural threats are far from the norm. Serial killers claim nearly as many lives as demons or werewolves, and Division Six resources cannot be diverted to investigate every single strange missing persons case or bizarre murder that crosses a police desk. The task of sifting through these leads is left to administrative staff. Until a case comes along that's just strange enough to warrant a second look; then it becomes the problem of Division Six's Power Agents. Somewhere between a Walker Agent and an ordinary law enforcement officer, these enhanced humans are more than a match for the most vicious serial killer or group of gangsters. These skilled investigators get in, observe, and get out. What they uncover determines whether Division Six sends a SWAT team or the full force of the Walker Program. Now, one of them is missing, and it's your job to find out why.
A fortified equatorial trench is all that separates the towering Imperial spires of Polemos from a ravening xenos horde! Will you hold the line or watch a planet burn?
Thousands of convicts live scattered in the asteroids of Xirtis Void, left to drift in darkness. It’s feared as the perfect prison, until you discover your recently-deceased cellmate had other ideas.
A pilgrimage to a temple is delayed when spending the night in an obscure inn deep in the woods. The rustic locals seem ill at ease in this strange and lonely place. What unseen dangers lurk nearby?
An annual get together for hunters has been planned at the Lazy Shag. A chance for hunters and their allies to swap stories and share strategies.
Description:
The Lazy Shag?! That dump! Who would a thought that anyone would want to go back to that place since we know what happened there with Chuck passin' away. I guess some people have a flair for the dramatic. In all honesty the place wouldn't be my first choice. But who am I to judge bein' dead and all. This location was chosen since it was abandoned by the owners because they thought that the world was going to end and never returned. It seems like a good place to have a party or is it?
One unlucky group of Takers must clear a rail-line through the Loss and to the border. The job requires a grueling march through hell, beset on all sides by monsters, misery, and bad luck.
Description:
The silos of rural Oklahoma were a great place to hole up during the Crash, but there's too much grain for one tiny enclave. The survivors need to sell the surplus to the hungry Recession before it spoils. One unlucky group of Takers must clear a rail-line through the Loss and to the border. The job requires a grueling march through hell, beset on all sides by monsters, misery, and bad luck. What else is new? This adventure is published in Elevation: A Red Markets Portfolio, premiering at Gen Con 2019.