After three days of festivities, the knights judged most courteous will have the honor of being named a Queen's Knight for the year. Can you impress Guenever?
Description:
It is wintertime in Camelot, and Queen Guenever is hosting a grand feast! After three days of festivities, the knights judged most courteous will have the honor of being named a Queen's Knight for the year. Can you impress Guenever and earn the honor for yourself? This scenario uses rules from the Book of Feasts, which will be taught if needed.
After three days of festivities, the knights judged most courteous will have the honor of being named a Queen's Knight for the year. Can you impress Guenever?
Description:
It is wintertime in Camelot, and Queen Guenever is hosting a grand feast! After three days of festivities, the knights judged most courteous will have the honor of being named a Queen's Knight for the year. Can you impress Guenever and earn the honor for yourself? This scenario uses rules from the Book of Feasts, which will be taught if needed.
Aegon The Unworthy has died, spitefully legitimizing all his bastards on. His son Daeron will ascend the Iron Throne, but the shadow of rebellion lies over the Realm. Costumes highly encouraged!
Description:
Aegon The Unworthy has died, spitefully legitimizing all his bastards on his deathbed. His son Daeron will ascend the Iron Throne, but the shadow of rebellion lies over the Realm. Daeron's brother, Daemon Blackfyre, has designs of his own, and tension is high in King's Landing. The game focuses on roleplaying, problem solving, and character development. There will be little to no combat/challenge resolution, so please come prepared to be social and talkative.
The Cost of Magic: Making the Unbelievable Believable
Summary:
Magic can do great things, but it needs to have limitations and costs to make it believable. Robyn Bennis, Joseph Carriker, Jr., Erin M. Evans, and Steve Drew tell you how.
An Adventurers League game for 1st-4th level characters. Strong emphasis on role playing. An exiled cultist and his kobold minions are spotted searching long-forgotten ruins.
Description:
An adventure for 1st-4th level characters. An exiled cultist and his kobold minions are spotted searching long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give to a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can't be good for the citizens of Phlan.
H.A.K. Club, for short, is a RPG club of elementary and jr. high aged students that is sponsored by a rural Indiana library. Learn how this club began and what keeps these kids playing.
Description:
The H.A.K. Club began in January 2017, formed by 4 students from the Hagerstown Elementary School and a librarian at the Hagerstown Public Library acting as sponsor. The students wanted to learn to play role playing games and there was interest in using it as a play test idea for the community outreach coordinator of the school interested in the benefits of students playing role playing games. The club has grown, expanded to two "level" age groups of participants.
The group has been written about in newspapers and has been part of two summer reading programs and been featured on the list of "Great Things Happening in Indiana Libraries" by the Indiana Library Federation (ILF). We want to share the origin, the challenges that were faced and the secrets to our success as this group has continued for over two years.