The madness of the Great Old Ones has seized the minds of the Eldritch people once more. Will you strike at the heart of this corruption that threatens reality?
Description:
The once awakened Eldritch people, aberrant humanoids who had lived alongside the other races, have fallen once more to the madness of the Far Realms. They have poured over the land in a great tide of horrors, as all peoples are being gathered in the holy city of Synstasia to combat this threat that has overtaken the land. Survivors tell horrific tales of a voice digging at their minds. Leaders the world over have called you to take up the fight for reality, to push back against the unknown horrors that lie beyond.
In the west lies the emerald isle of Hibernia, from these ancestral lands of the Tuatha De Danann, rise a new nations of Gaels (Celts), ready to chase the Vikings and Christians from their lands.
Description:
Ath-Cliath is ruled by a Viking overlord, and the Hibernian clans bicker among themselves. Your warband seeks the Celtic gods who have awoken. Step through the gate into the Otherworld and seek out the Seelie court of the Aos Si.
In the west lies the emerald isle of Hibernia, from these ancestral lands of the Tuatha De Danann, rise a new nations of Gaels (Celts), ready to chase the Vikings and Christians from their lands.
Description:
Ath-Cliath is ruled by a Viking overlord, and the Hibernian clans bicker among themselves. Your warband seeks the Celtic gods who have awoken. Step through the gate into the Otherworld and seek out the Seelie court of the Aos Si.