A trade & empire-building game. Lead your Empire to fame & glory as Cleopatra, Caesar, Hannibal, Hammurabi, or Pericles. All experience levels welcome!
Come test your mettle at this classic racing game!
Description:
Rules:
150cc, 4 player races.
A total of four races will be played in each 4-person match. The top 2 players will advance to the next match.
Tracks will be chosen by consensus, if a consensus can not be reached course will be chosen at random.
Characters will be chosen by each player. If multiple players choose the same character, a coin flip will determine who gets first pick.
No course glitches/shortcuts are allowed.
Prizes will include additional time for casual play in the retro game room as well as a selection of physical prizes to 1st place.
Come test your mettle at this classic racing game!
Description:
Rules:
150cc, 4 player races.
A total of four races will be played in each 4-person match. The top 2 players will advance to the next match.
Tracks will be chosen by consensus, if a consensus can not be reached course will be chosen at random.
Characters will be chosen by each player. If multiple players choose the same character, a coin flip will determine who gets first pick.
No course glitches/shortcuts are allowed.
Prizes will include additional time for casual play in the retro game room as well as a selection of physical prizes to 1st place.
Come test your mettle at this classic racing game!
Description:
Rules:
150cc, 4 player races.
A total of four races will be played in each 4-person match. The top 2 players will advance to the next match.
Tracks will be chosen by consensus, if a consensus can not be reached course will be chosen at random.
Characters will be chosen by each player. If multiple players choose the same character, a coin flip will determine who gets first pick.
No course glitches/shortcuts are allowed.
Prizes will include additional time for casual play in the retro game room as well as a selection of physical prizes to 1st place.
After a ferocious storm strands you on an uncharted island with few options for escape, can you collect what you need to repair your sky-skiff despite the dangers that lurk on all sides?
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!
Each player takes the role of a rug salesperson who tries to outwit the competition. Each gets 1 coin per visible square of carpet. The player with most coins wins!
Description:
Each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!