Paranoia, Intrigue, Prophets, & Latinum on Lagrangia Station.
Description:
The Lumarian Civil War has ended. Merchants, mercenaries, miscreants, and missionaries meet once again on Lagrangia Station to rebuild Lumarian society. But all is not well. Paranoia grips the Alpha Quadrant, and war with the Dominion seems inevitable. Anyone could be a Changeling in disguise, even you. Join us for year two of our Deep Space Nine LARP. Pre-generated characters and lighter mechanics. Costuming encouraged! Knowledge of Star Trek: DS9 optional. If you know the difference between a Klingon and Vulcan, you know enough to play. We will have > 40 characters available, so visit our facebook page, and fill out our character survey, even if you don’t snag a ticket.
Take the roles of crew members of the USS Enterprise in this cooperative dice placement game.
Description:
Is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s ability’s differ on each crew. In these roles, players try to cooperatively solve a series of blue (easy), yellow (medium) and red (difficult) alerts to score point attempting one of 6 different difficulty levels to win before failing five such alerts, or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play, ship damage that can force players to attempt harder alerts, urgent events that must be completed in 3 minutes, the prime directive, as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.
Take the roles of crew members of the USS Enterprise in this cooperative dice placement game.
Description:
Is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s ability’s differ on each crew. In these roles, players try to cooperatively solve a series of blue (easy), yellow (medium) and red (difficult) alerts to score point attempting one of 6 different difficulty levels to win before failing five such alerts, or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play, ship damage that can force players to attempt harder alerts, urgent events that must be completed in 3 minutes, the prime directive, as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.
Take the roles of crew members of the USS Enterprise in this cooperative dice placement game.
Description:
Is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s ability’s differ on each crew. In these roles, players try to cooperatively solve a series of blue (easy), yellow (medium) and red (difficult) alerts to score point attempting one of 6 different difficulty levels to win before failing five such alerts, or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play, ship damage that can force players to attempt harder alerts, urgent events that must be completed in 3 minutes, the prime directive, as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing.
Star Trek: The Forgotten Voyage - The Day after Yesterday Is Still Yesterday
Summary:
Three decades ago, it was a challenge to produce fan films. Come witness the creativity of poor college students with the return of this 1988 classic. With remastered sound. Includes bloopers.
Description:
With today's digital technology, it's easy to produce a fan film. Three decades ago, it was much more challenging. Witness the creativity of a group of poor college students with the third public viewing of Star Trek: The Forgotten Voyage - The Day after Yesterday Is Still Yesterday (Special Edition). This 30th anniversary edition features remastered sound. Bloopers and a short Q&A on the making of the 1988 film will follow.
This is the real story about why Admiral Ozell's dropping of the Imperial Fleet within sensor range of the Rebel base on Hoth earned him the "Jedi Necktie."
Description:
"He is as clumsy as he is stupid" - Darth Vader
Everyone knows poor Admiral Ozell thought surprise was the best tactic when attacking the Rebel base on Hoth, and everyone knows about the land battle on the ice fields, but the untold story of why Vader was so upset with Ozell's tactics is that he allowed a Rebel fleet to arrive in system to support the evacuation of the planet.
This game recreates the fleet battle in the Hoth system as the Rebels attempt to escape. Oh, and it also answers the question Lois asked about having literally an infinite number of destinations, so why fly right at the Imperial fleet.
Taking place at the end of "A New Hope", You will join the rebel squadrons as they fly to the Death Star & try to destroy it before it will be in range to end what's left of the Rebellion.