The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. Derelicts Provided.
Description:
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. You cheat death. Derelicts Provided.
Join 5th edition co-designer Mike Mearls for an epic quest into the depths of the Underdark, as you seek to uncover the hidden city of the drow and end their threat to the surface world.
Description:
This marathon session gives you the chance to play the original D series of AD&D modules, originally run at Gen Con to promote the release of AD&D 1st edition. Ticket proceeds will be donated to Child Advocates, the Gen Con 2017 charity partner.
Reno, Nevada. 1983. A group of hardened criminals is hired to break into a federal evidence bureau in the Biggest Little City in the World. It's time for a heist!
Description:
Reno, Nevada. 1983. A group of hardened criminals is hired to break into a federal evidence bureau in the Biggest Little City in the World. The score may seem easy, but when mysterious forces threaten their payday, difficult decisions will have to be made. It's time for a heist! Based loosely on Desert Heist by Tom of the Role Playing Public Radio crew.
Come learn the secrets of good adventure design from Paizo’s master adventure designers. We'll talk about plotting, encounter creation, the role of rules, mapping, & more!
Description:
Whether you're interested in writing adventures for publication, or just want to create memorable adventures for your home game, come learn the secrets of good adventure design from Paizo’s master adventure designers. We'll talk about plotting, encounter creation, the role of rules, mapping, and more!
We’ll discuss the important third part of the Theme vs Mechanics debate in game design: Feeling. Talk around common pitfalls & actionable examples & advice for all devs. Q&A to follow.
Discussion about sheet sizing, mold costs, MOQs, target market pricing based on manufacturing costs & other factors publishers look out for when considering a game for publication.
Designing Pathfinder Monsters: From Concept to Tabletop
Summary:
Learn secrets from master monster-makers as to what goes into creating a truly terrifying foe. Take part in creating an entirely new foe sure to send heroes running.
Description:
Learn the secrets of Paizo’s master monster-makers and everything that goes into creating a truly terrifying foe—from appearance and ecology to statblock and game role. During the panel, you’ll take part in creating an entirely new foe sure to send heroes running.