A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
A "Wheel of the White Hand"; 1 wizard from each of 6 convocations is dispatched by the "Ancient & Esoteric Order of the Gentle White Hand" to investigate the disappearance of a powerful mage.
Description:
The human’s of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, the majority of arcana and magic were driven into the underground. The existence of most magical and or extraordinary beasts were driven from the human consciousness. All creatures, races and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Ancient and Esoteric Order of the Gentle White Hand.
You have been hired for some espionage. Steal the plans for a new gadget from Armstrong-Vickers. A bit of scheming, some infiltration, & the judicious application of violence. Couldn't be simpler.
Description:
Competition is fierce among the leading British industrial firms. While all the leading players loudly boast of their dedication to Queen and country, they are more than willing to steal secrets from one another, sabotage vital industrial research, or kidnap key scientists and Arcanists. Certain gaming pubs in London have come to be known as clearing houses and recruiting grounds for capable men and women with highly flexible attitudes toward the law violence. You will play a group of such capable scoundrels who have just begun working on a very juicy commission to steal the plans and prototype for a new hotaether condenser that might well revolutionize military aviation. You’re skilled professionals, and have done many jobs like this. What could go wrong?
You have been hired for some espionage. Steal the plans for a new gadget from Armstrong-Vickers. A bit of scheming, some infiltration, & the judicious application of violence. Couldn't be simpler.
Description:
Competition is fierce among the leading British industrial firms. While all the leading players loudly boast of their dedication to Queen and country, they are more than willing to steal secrets from one another, sabotage vital industrial research, or kidnap key scientists and Arcanists. Certain gaming pubs in London have come to be known as clearing houses and recruiting grounds for capable men and women with highly flexible attitudes toward the law violence. You will play a group of such capable scoundrels who have just begun working on a very juicy commission to steal the plans and prototype for a new hotaether condenser that might well revolutionize military aviation. You’re skilled professionals, and have done many jobs like this. What could go wrong?
You play as a psychic agent, indentured to government of a colonial planet. Compete for freedom by constructing powerful machines in a race to harvest energy spheres.
Description:
Metal Minds is a new science fiction card game where you play as a psychic, indentured as an agent to the government of Kal-Purnika, a colonial planet. While on a mission to harvest energy spheres called Rift Orbs in the Outer Stretch mountain range, your team discovers abandoned power plants. A fierce competition ensues among you and the other agents for who can be first to restore the ruins to life. Construct intricate machines and perform telepathic feats in a race to create rift orbs, all while thwarting the efforts of rival agents. Become the greatest Metal Mind and forge a path to victory!