From the ashes of war, nations rise to power in the atomic age. Takes control of a nation struggling for power in the latter part of the 20th century. Stand alone economic board game.
As demons, werewolves, & the Created can you put aside your differences long enough to overcome their challenges, or will you unwittingly advance their enemies’ plans to the detriment of all?
Description:
The dramatic and epic conclusion of the events Home Is Where The Machine Is; Hail to the Tsar, Baby; and No Strings On Me. Characters collide to confront the problems plaguing their territories and spheres of influence. Can demons, werewolves, and the Created put aside differences (real or imagined) long enough to overcome their challenges, or will they unwittingly advance their enemies’ plans to the detriment of all? Players from previous linked events (RPG1689583 Home Is Where The Machine, RPG1689586 Hail to the Tsar, RPG1689587 No Strings On Me) will be given priority seating to continue the story. Run by The Wrecking Crew and The Dead Gamers Society.