Now you are playing the zombies & trying to eat & infect as many people in town as possible. Your abilities are based on your pre-zombie occupation. Play a cheerleader, doctor, lawyer, etc.
It was a lovely day in Cornwall. No one expected anything except a pleasant day on their horses, jumping fences & following the hounds. What they would encounter was beyond their imagination.
Description:
It was a lovely spring day in Cornwall. No one expected anything except a pleasant day on their horses, jumping fences and following the hounds. Some predator, possibly a wolf, had wandered into Lord Rawlings lands and he had invited his hunt club to find and put down the beast. What they would encounter would stretch the imagination of any sane man or woman.
Easy job, sure. Now your spec ops task force is on its own. No one can be trusted. Can you get to the bottom of this conspiracy or will you end up in unmarked graves never to be heard from again?
Description:
It was supposed to be an easy job. Your special operations task force was given a simple mission: apprehend an asset with intelligence vital to your government. Now you are on your own, no one can be trusted, allies are enemies, enemies might be allies. Do you have the skills to get to the bottom of this conspiracy or will your corpses end up in unmarked graves never to be heard from again?
There are rumors of chimera-impossible beasts spawned of the Pontus-stalking the forests outside Lagos. To a group of thrill-seeking safari-goers, it's too good a trophy to pass up, whatever the risk.
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
There are rumors of chimera-impossible beasts spawned of the Pontus-stalking the forests outside Lagos. To a group of thrill-seeking safari-goers, it's too good a trophy to pass up, whatever the risk.
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
There are rumors of chimera-impossible beasts spawned of the Pontus-stalking the forests outside Lagos. To a group of thrill-seeking safari-goers, it's too good a trophy to pass up, whatever the risk.
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Your employer & debtor, Un Pono the Hutt, has asked you to do a job. You know that leaves you with two options: 1. do the mission, or 2. well, probably best to not think too much about option 2.
Description:
Your benefactor, employer and debtor, Un Pono the Hutt has asked you perform a mission. You’ve been around long enough to know that you have two options, do the mission as requested, or – well, it’s probably best to not think too much about option two. Hutts, why does it always have to be Hutts? is the first module in a multi-part story involving the crew of the Smuggler’s Legacy. As they cross the galaxy struggling to eke out a living on the Outer Rim, the crew finds themselves pawns in a much larger game. Hutts, why does it always have to be Hutts? is a fast-paced, story-driven and relatively rules-light adventure requiring the PCs to be cunning, brash and solid on their triggers if they’re going to survive their mission and uncover the pungent underbelly of Imperial politics. Pre-generated characters will be provided.
Learn how connected apps for analog games give designers tools previously reserved for video games! From remote updates for re-balancing, to using analysis of player actions to tell a dynamic story!