A selection of cards from the original Thunder Castle sets has been put together. Draft your immortal, draft your quickening, & draft your deck!
Description:
Everyone will get 15 basic attacks and blocks, a headshot, police and misfortune. Drafting personas & quickenings: Players will be split into even pods (based on players). There will be 1 of every persona and quickening per pod. Each player has 7 master card “slots" that they can use to "pay" for personas and quickenings. One less master card may be included in your deck for each slot used. A player nominates a persona/quickening and bids 1 "slot" on them. Bidding continues on that card around the table until each player passes. Cube Draft: The cards in the cube are distributed into "packs" and drafted as normal. You build your deck following normal deck building rules of Highlander TCG (any immortal specific cards drafted are legal). If you take your opponents head you take their quickenings to use the rest of the tournament!
1 -on-1 Swordfight to be the last immortal left. This is for the World championship. This is where we meld the 1st & the 2nd edition cards for a exciting game.
Highlighting & Shading Red, The Next Step to Competitive Painting
Summary:
Join me for a class which will focus on techniques of shading & highlighting in competitive miniature painting. Hands on practice shading & highlighting Infinity miniatures in red.
Highlighting & Shading Red, The Next Step to Competitive Painting
Summary:
Join me for a class which will focus on techniques of shading & highlighting in competitive miniature painting. Hands on practice shading & highlighting Infinity miniatures in red.
Highlighting & Shading Red, The Next Step to Competitive Painting
Summary:
Join me for a class which will focus on techniques of shading and highlighting in competitive miniature painting. Hands on practice shading & highlighting Infinity miniatures in red.