The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh. The plants are found missing & docile tempers turn to vengeance. Part 2 of Guards of Solace.
Description:
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh, When the plants are found missing docile tempers turn to vengeance. A Story-arc Universal Wilderness adventure for character levels 1-5, and Part 2 of The Guards of Solace story arc.
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh. The plants are found missing & docile tempers turn to vengeance. Part 2 of Guards of Solace.
Description:
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh, When the plants are found missing docile tempers turn to vengeance. A Story-arc Universal Wilderness adventure for character levels 1-5, and Part 2 of The Guards of Solace story arc.
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh. The plants are found missing & docile tempers turn to vengeance. Part 2 of Guards of Solace.
Description:
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh, When the plants are found missing docile tempers turn to vengeance. A Story-arc Universal Wilderness adventure for character levels 1-5, and Part 2 of The Guards of Solace story arc.
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh. The plants are found missing & docile tempers turn to vengeance. Part 2 of Guards of Solace.
Description:
The elves have come to harvest the Silver Bells of Faedlor, a sacred plant native only to the Hool Marsh, When the plants are found missing docile tempers turn to vengeance. A Story-arc Universal Wilderness adventure for character levels 1-5, and Part 2 of The Guards of Solace story arc.
Sir Kinth is trying to determine if recent events are random, or somehow related. Now you are asked to investigate a new situation. Levels 1-10. Part 2 of Hidden Horrors.
Description:
Recent discoveries have brought to light some very disturbing events, and Sir Kinth is trying to determine if these events are random, or somehow related. Now you are asked to investigate a new situation. A one-round Tactical Dungeon adventure for character levels 1-10, and part 2 of the Hidden Horrors story arc.
Sir Kinth is trying to determine if recent events are random, or somehow related. Now you are asked to investigate a new situation. Levels 1-10. Part 2 of Hidden Horrors.
Description:
Recent discoveries have brought to light some very disturbing events, and Sir Kinth is trying to determine if these events are random, or somehow related. Now you are asked to investigate a new situation. A one-round Tactical Dungeon adventure for character levels 1-10, and part 2 of the Hidden Horrors story arc.
Events seem to have taken a turn for the worse. With the return of Orin's memory comes the knowledge of a place that nobody has dared to go: the Hellfurnaces. Part 3 of Hidden Horrors.
Description:
Events seem to have taken a turn for the worse. With the return of Orin’s memory comes the knowledge of a place that nobody has dared to go in many years....The Hellfurnaces. Does the volcanic mountain range hold the answers to the many questions? Or perhaps there is something here that hasn’t been seen in a very, very long time. A one-round Story-arc Universal Dungeon adventure for character levels 5-10, and Part 3 of the Hidden Horrors story arc.
Events seem to have taken a turn for the worse. With the return of Orin's memory comes the knowledge of a place that nobody has dared to go: the Hellfurnaces. Part 3 of Hidden Horrors.
Description:
Events seem to have taken a turn for the worse. With the return of Orin’s memory comes the knowledge of a place that nobody has dared to go in many years....The Hellfurnaces. Does the volcanic mountain range hold the answers to the many questions? Or perhaps there is something here that hasn’t been seen in a very, very long time. A one-round Story-arc Universal Dungeon adventure for character levels 5-10, and Part 3 of the Hidden Horrors story arc.
The enemy seems backed into a corner. Time to get answers & finish what was started. Can you find your way through what lies below? Conclusion of Hidden Horrors.
Description:
The enemy seems to be backed into a corner. Or rather, put into a hole in the ground. It is time to get answers and finish what was started. Can you find your way through what lies below and end this threat along with finding answers to it all? Or will it become your tomb? A two-round Story-arc Universal Dungeon adventure for character levels 5-10, and the Part 4 Conclusion of the Hidden Horrors story arc.
After failing to destroy the Vortex device, the GI Joe squad are captives in Cobra Temple. Can they break out?
Description:
Play as GI Joe or Cobra (the enemy!): there will be 1 Cobra player and 4 GI Joe players per session. Are you prepared for the escape from Cobra Temple? Although they are currently being held in the prison pits in Cobra Temple, the Joe team has not been beaten. Fight with your fellow Joes to break out of the Cobra cells and escape to the surface for extraction. However, you will need to hack into Cobra’s computer system in order to message Joe HQ so they know to pick you up. . . Remember: knowing is half the battle!