Participants are divided into teams & have 1 hour to design a game using pieces provided. Then each team plays the other teams' games & votes on which game they liked best. Prizes for winning team.
Come learn the secrets of good adventure design from Paizo’s master adventure designers. We'll talk about plotting, encounter creation, the role of rules, mapping, & more!
Description:
Whether you're interested in writing adventures for publication, or just want to create memorable adventures for your home game, come learn the secrets of good adventure design from Paizo’s master adventure designers. We'll talk about plotting, encounter creation, the role of rules, mapping, and more!
Disaster readiness, basic sanitation, animal conservation. Sometimes a game is the best way to teach. Learn the similarities between game & learning design - & how to put it to use for good.
Description:
It's clear non-government organisations do a lot of good in the world, and sometimes a good game is the best way to teach a system. Come learn how designing a game and designing learning share similar principles - and how to put it to use for large organisations. Presented by Rich Durham; games and learning designer at Unitec Institute of Technology in Auckland, New Zealand, and designer of games for AsiaCrypt, Four Paws international, and various health organisations around the world.
Take part in creating an entirely new foe with some of Paizo’s master monster-makers. Create a truly terrifying foe—from appearance & ecology to stat block & game role.
Description:
Learn the secrets of Paizo’s master monster-makers and everything that goes into creating a truly terrifying foe—from appearance and ecology to statblock and game role. During the panel, you’ll take part in creating an entirely new foe sure to send heroes running.
The greatest stories we want to tell in games are usually not our own. How do we make sure these stories, especially when dealing with sensitive topics are handled appropriately & respectfully?
Thinking about creating a campaign, setting, or even product for the Cypher System? Learn how to design and write great content and rules for this flexible and unique system.