A simplified version of the scenario that attempts to capture the cinematic action & tension of the classic film. Perfect for new players.
Description:
The Rebel X- and Y-Wings must fight their way down the trench and launch torpedoes at the exhaust port before time runs out. The Imperial TIE fighters must prevent this, crushing the Rebel scum. The Rebels must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Star’s surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all.
A simplified version of the scenario that attempts to capture the cinematic action & tension of the classic film. Perfect for new players.
Description:
The Rebel X- and Y-Wings must fight their way down the trench and launch torpedoes at the exhaust port before time runs out. The Imperial TIE fighters must prevent this, crushing the Rebel scum. The Rebels must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Star’s surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all.
Your portal deposited you on a Spell Jamming ship & the slave warriors you've rescued need your help. The slavers are a powerful race & you're their only hope.
Description:
To protect your Astral Base you're exploring the sixth (and last) connected Prime Material Plane. To your amazement, your portal deposited you on a Spell Jamming ship, and the slave warriors you've rescued need your help. The slavers are a powerful race, and you're their only hope.
Your portal deposited you on a Spell Jamming ship & the slave warriors you've rescued need your help. The slavers are a powerful race & you're their only hope.
Description:
To protect your Astral Base you're exploring the sixth (and last) connected Prime Material Plane. To your amazement, your portal deposited you on a Spell Jamming ship, and the slave warriors you've rescued need your help. The slavers are a powerful race, and you're their only hope.
Upon returning from a recent hunt you learn that the village elder has been abducted. Ignoring the risks, you set off on the biggest hunt of your lives, in a place no one has dared to ever venture.
Description:
Your return from your party’s most recent hunt would normally be greeted by the warm smiles and cheer of your fellow tribe, but upon arriving safely home only fear and chaos fill the air. One of your beloved village elders was abducted several days ago. Subtle clues all lead back to an area fraught with hazards and creatures so dangerous it is avoided by anyone with even a semblance of intelligence. Knowing full well the risks of the mission at hand you bravely set out on what might possibly be the greatest hunt of all.
Following the DtJ seminar, discuss, analyze, and improve your own classroom games for your own courses. Join designer Sean Malloy to share new ideas, ask questions, or create something new.