A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
This game is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
This game is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
A power struggle, the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal & become the world's dominant superpower?
Description:
This game is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
Players represent superpowers in an arms race. Scoring by: Strategic Bombers, Ballistic Submarines, ICBMs, missiles deployed to 3rd world nations.
Description:
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles. To help along the way, you will recruit 4 different kinds of workers: - Laborers - Spies - Politicians - Generals You will also construct and operate 6 different kinds of buildings: - Factories - Research Facilities - Reactors - Silos - Test Sites - ABM Launchers Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.
Players represent superpowers in an arms race. Scoring by: Strategic Bombers, Ballistic Submarines, ICBMs, missiles deployed to 3rd world nations.
Description:
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles. To help along the way, you will recruit 4 different kinds of workers: - Laborers - Spies - Politicians - Generals You will also construct and operate 6 different kinds of buildings: - Factories - Research Facilities - Reactors - Silos - Test Sites - ABM Launchers Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.
Players represent superpowers in an arms race. Scoring by: Strategic Bombers, Ballistic Submarines, ICBMs, missiles deployed to 3rd world nations.
Description:
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles. To help along the way, you will recruit 4 different kinds of workers: - Laborers - Spies - Politicians - Generals You will also construct and operate 6 different kinds of buildings: - Factories - Research Facilities - Reactors - Silos - Test Sites - ABM Launchers Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.
Players represent superpowers in an arms race. Scoring by: Strategic Bombers, Ballistic Submarines, ICBMs, missiles deployed to 3rd world nations.
Description:
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles. To help along the way, you will recruit 4 different kinds of workers: - Laborers - Spies - Politicians - Generals You will also construct and operate 6 different kinds of buildings: - Factories - Research Facilities - Reactors - Silos - Test Sites - ABM Launchers Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.