The Big Co-Op Game: From Betrayal at House on the Hill to Thornwatch
Summary:
Penny Arcade's Mike "Gabe" Krahulik joins game designer Mike Selinker (Pathfinder ACG, Betrayal at House on the Hill) to talk about the evolution of big co-op games.
Description:
Penny Arcade's Mike "Gabe" Krahulik joins game designer Mike Selinker (Pathfinder Adventure Card Game, Betrayal at House on the Hill) to talk about the evolution of big co-op games, including the new games Apocrypha and Penny Arcade's epic trilogy Eyrewood Adventures. You'll learn how to play the first in that series, Thornwatch, for the first time at Gen Con.
Something gathers strength beneath the frozen basalt of the Kerguelen archipelago; a monstrous thing, once worshipped & then betrayed. Will the Investigators assist its rebirth - or end it forever?
Description:
Something slowly gathers strength beneath the frozen basalt of the remote Kerguelen archipelago – a monstrous thing once worshipped and then betrayed, a terrible god from the antediluvian past. Its time has come again, and mysterious forces gather. Will the Investigators usher in its rebirth – or put an end to it forever?
Every Halloween sunset the Ri of New York welcomes all Fated to a mansion in New York for Samhain. Mischief is afoot and a ritual is disrupted. Can you get to the bottom of it before it is too late?
Every Halloween sunset the Ri of New York welcomes all Fated to a mansion in New York for Samhain. Mischief is afoot and a ritual is disrupted. Can you get to the bottom of it before it is too late?
Sword & Planet. The party pursues a warlord who has discovered the location of the Black Ship, a vessel built in the days of ancient Mars. Can your heroes stop the villain before he finds the weapon?
Sword & Planet. The party pursues a warlord who has discovered the location of the Black Ship, a vessel built in the days of ancient Mars. Can your heroes stop the villain before he finds the weapon?
Sword & Planet. The party pursues a warlord who has discovered the location of the Black Ship, a vessel built in the days of ancient Mars. Can your heroes stop the villain before he finds the weapon?
"AM AT 5 DURWARD STREET, WHITECHAPEL. FOR GOD'S SAKE COME. BRING A GUN. JULIUS SMITH." Mr. Shiny returns with this Horror on the Orient Express prequel. All players play all 14 hours.
Description:
That is the message delivered to you one dank, foggy Sunday night in London via street urchin from (presumably) your good friend, Prof. Julius Smith. He is not one for false alarmism, so what could this crisis be? Perhaps the year of our Lord 1893 will be an interesting one... This long form Call of Cthulhu round serves as a prequel to the epic Horror on the Orient Express campaign from Chaosium and is one of the new scenarios included in the new edition. Players in this event will take the roles of Victorian gentlemen (and perhaps ladies). The round will feature audio and visual elements as well as props and clues for an atmospheric and epic adventure. Players will receive copies of the custom made handouts and a special gift.
"AM AT 5 DURWARD STREET, WHITECHAPEL. FOR GOD'S SAKE COME. BRING A GUN. JULIUS SMITH." Mr. Shiny returns with this Horror on the Orient Express prequel. All players play all 14 hours.
Description:
That is the message delivered to you one dank, foggy Sunday night in London via street urchin from (presumably) your good friend, Prof. Julius Smith. He is not one for false alarmism, so what could this crisis be? Perhaps the year of our Lord 1893 will be an interesting one... This long form Call of Cthulhu round serves as a prequel to the epic Horror on the Orient Express campaign from Chaosium and is one of the new scenarios included in the new edition. Players in this event will take the roles of Victorian gentlemen (and perhaps ladies). The round will feature audio and visual elements as well as props and clues for an atmospheric and epic adventure. Players will receive copies of the custom made handouts and a special gift.