You are about to begin your 5-year mission aboard the USS Enterprise. You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship.
You are about to begin your 5-year mission aboard the USS Enterprise. You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship.
You are about to begin your 5-year mission aboard the USS Enterprise. You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship.
You are about to begin your 5-year mission aboard the USS Enterprise. You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship.
You are about to begin your 5-year mission aboard the USS Enterprise. You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship.
You are about to begin your 5-year mission aboard the USS Enterprise. You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship.
You are about to begin your 5-year mission aboard the USS Enterprise. You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship.
You are about to begin your 5-year mission aboard the USS Enterprise. You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship.
It's not easy being exiled by the Ferengi Trade Commission, but financial opportunities arise in the most unusual places; like a station of vicious Klingon warriors.
Description:
It’s not easy being exiled by the Ferengi Trade Commission, but financial opportunities arise in the most unusual places; like a station of vicious Klingon warriors. The Klingons don’t stand a chance.
Prizes based on attendance. Epic figure is the only figure who can score Gambit. Gambit worth 50 pts. Must have exactly one Epic figure in your squad. 16 Activations Maximum (cannot go over 16 figures with reserves or reinforcements). Commander Effects or Special Abilities that allow you to move less than the normal amount of characters will be ignored. Advanced Battle Meditation will end at the end of each round (instead of until the character next activates). There will be no limit on the number of Commander Effects in your squad.