You are sent back to the stone age. To succeed you will have to balance hunting & knowledge to win. Timing decisions at the right moment is critical.
Description:
In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members, you win The First Sparks.
You are sent back to the stone age. To succeed you will have to balance hunting & knowledge to win. Timing decisions at the right moment is critical.
Description:
In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members, you win The First Sparks.
You are sent back to the stone age. To succeed you will have to balance hunting & knowledge to win. Timing decisions at the right moment is critical.
Description:
In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members, you win The First Sparks.
15mm 1846. 2 future presidents of their countries engage in a Napoleonic type battle; infantry squares & lancers, artillery duels. Ride your white horse to the White House?
Description:
1846: Two future Presidents of their countries engage their armies in a Napoleonic type battle; Infantry squares and horse artillery defeat lancers. 18# shell infantry lines. Both sides stand their ground ready for day 2. Ride your white horse to victory. Another future President, Sam is one of the West Pointers in this regular army. He will defeat his friend John to save President Lincoln from defeat. This game is about decisions and consequences based upon the actual battle. The decision to start this war cost the Mexican President $15 million and 1/2 his territory. Seven new States benefited, and Texas kept the Rio Grande boundary.
15mm 1846. 2 future presidents of their countries engage in a Napoleonic type battle; infantry squares & lancers, artillery duels. Ride your white horse to the White House?
Description:
1846: Two future Presidents of their countries engage their armies in a Napoleonic type battle; Infantry squares and horse artillery defeat lancers. 18# shell infantry lines. Both sides stand their ground ready for day 2. Ride your white horse to victory. Another future President, Sam is one of the West Pointers in this regular army. He will defeat his friend John to save President Lincoln from defeat. The decision to start this war cost the Mexican President $15 million and 1/2 his territory. Seven new States benefited, and Texas kept the Rio Grande boundary. The historical May 9 was fought 5 miles south ending in 2 hours with a decisive U.S. Victory. This game will explore Gen. Arista's options on Day 1 May 8.
Join the Faculty of ENnie nominated RPG Academy podcast for some pre-con games. We'll be there with some of our favorites & you can bring your own for pick up games of card, board, & RPGs.
Learn various methods of finishing your fired precious metal clay pendant created during workshop one. Please note that you MUST have attended SPA1688138 or SPA1688151 to attend this class.