Of Course You Can Design a Game, but Can You Design a Good One?
Summary:
What does "good game" mean? A lot of different things to different people. But there are principles to follow before you use playtesting to determine your target market's reaction.
Matron Mother has learned that something of drow origin is located in a human dwelling & sends her trusted daughters to attend to the matter.
Description:
Matron Mother has learned that something of Drow origin is located in a human dwelling and sends her trusted daughters to attend to the matter. This story-based scenario favors role play over combat (but fear not there is plenty of opportunity for that as well) and is only enhanced by groups of people that know each other well. Pregenerated characters fit for the scenario are provided.
As New Orleans recovers from the destruction of Hurricane Katrina, the supernatural world is abuzz with a series of missing persons. Are forces released by the storm seeking vengeance in The Big Easy?
Description:
New Orleans. 3 months after Hurricane Katrina. People go missing all the time in The Big Easy, but with all the chaos and destruction from the storm, who will miss a few more? The problem is, none of the Powers seem to know who is responsible, and if the count goes too high, mortals will start asking questions. A meeting has been called to figure out who's really behind the missing persons. Something in the supernatural world has changed, and things are not as they should be. Those in the know have been invited to The Babylon Club on Bourbon Street. It's time to discuss business and get to the bottom of this debacle before the muggles start asking questions. So, here you are. There's business to attend to. You'll be seeing some old faces, both enemies and friends, but tonight's not about old scores and past lives. Or is it?
Costumes encouraged but not required.
A christening, a funeral, & a coronation bring dangerous people together- people who will kill for power. Can you survive the celebrations of Life & Death? Role playing & problem solving stressed.
Description:
The death of Queen Annivella means the crowning of a new king and the joining of two kingdoms. Not everyone is happy about this, and some will kill to stop the joining from happening. And how fortunate that the birth of Prince Raynell gives a focus to those who do not want King Argoren on the throne of Kilmarra. Politics makes for deadly bedfellows.
You have 1 hour to save the world! In this immersive live-action puzzle game, your team of investigators must find clues, locate secret doors, & journey across dimensions to stop ancient evil!
Description:
The year is 1934. Nobody really understands why the radiological engineering department has a tenured occult studies professor, but hey - the students love him. Or at least you did, until he mysteriously vanished. Now you and your fellow students are heading to his office to figure out what happened! Office Hours is an immersive live-action puzzle game. Your team must find clues, discover the secrets of the scenario, and solve a final objective to save the world! Players are transported to the 1930s and beyond through the use of elaborate sets, furniture, and props. You must use observation, critical thinking, and teamwork to solve the challenging puzzles. Discover what happened to your professor, follow the clues he left behind, traverse dimensions, and save the world! Duration includes 15-minute rules and scenario introduction, 60-minute game, and 15-minute post-game breakdown.
You have 1 hour to save the world! In this immersive live-action puzzle game, your team of investigators must find clues, locate secret doors, & journey across dimensions to stop ancient evil!
Description:
The year is 1934. Nobody really understands why the radiological engineering department has a tenured occult studies professor, but hey - the students love him. Or at least you did, until he mysteriously vanished. Now you and your fellow students are heading to his office to figure out what happened! Office Hours is an immersive live-action puzzle game. Your team must find clues, discover the secrets of the scenario, and solve a final objective to save the world! Players are transported to the 1930s and beyond through the use of elaborate sets, furniture, and props. You must use observation, critical thinking, and teamwork to solve the challenging puzzles. Discover what happened to your professor, follow the clues he left behind, traverse dimensions, and save the world! Duration includes 15-minute rules and scenario introduction, 60-minute game, and 15-minute post-game breakdown.