Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Unique rules change the game! Players receive match points based on earning achievements. Packs (3 per player) awarded based on point totals at end of match. Games start whenever 4 players are ready.
Description:
4 Players. Unique rules change the game! Players receive match points based on earning achievements. Packs (3 into pool per player) awarded based on point totals at end of match. This event is filled on rolling registration. Whenever 4 players are registered, the event will begin and registration for the next game will open up.
Attendees will learn a time-tested method for bringing your NPCs to life! Whether you are creating a new campaign or just adding spice to an old one, this seminar will be of interest to you.
Veteran GM, Dr. Rich Staats, describes two methods for designing worlds for gaming or fiction. He provides tips and tricks that are of value to both first time and experienced world creators.