Help your dwarven family expand your fields and caves, in order to acquire more gems, livestock and food (not to mention more dwarves)!
Description:
The new smash game from Uwe Rosenberg! Help your dwarven family expand your fields and caves, in order to acquire more gems, livestock and food (not to mention more dwarves)!
Help your dwarven family expand your fields and caves, in order to acquire more gems, livestock and food (not to mention more dwarves)!
Description:
The new smash game from Uwe Rosenberg! Help your dwarven family expand your fields and caves, in order to acquire more gems, livestock and food (not to mention more dwarves)!
You've heard that a local wizard will pay well for giant spider eggs. But so will his rival & someone else will pay to see the eggs destroyed. Level 2 characters provided or bring your own.
Once again various parties have entered the caves to discover its secrets. Now you're the only one left but you've seen evidence that others are here. Perhaps they will join you - for the right price.
Once again various parties have entered the caves to discover its secrets. Now you're the only one left but you've seen evidence that others are here. Perhaps they will join you - for the right price.
Monotonous caves in your RPGs? Join a GM/geologist to tour an assortment of real cavern layouts, passage types, formations, interesting terrain, vertical features, and tricky subterranean conditions.
Description:
This session is for GMs, game designers, and writers (any genre) wanting to level up their cave adventure settings. Let’s get past RPG caves that are basically rough-walled dungeons with fewer traps and worse décor! We’ll draw on the worldwide diversity of cavern systems - and lots of images from real caves - to add variety, realism, challenge, and drama to your cave encounters and adventures. Additional topics, treated as time allows, include cave entrance types, water features and weather in caves.
Build the Castle for the King, easy. Build the workshops and resource generators in such a way you can use them more efficiently than you opponents. Hard.
Description:
Players will play a round and then the winner from each will move with in the session to a final board.
Build the Castle for the King, easy. Build the workshops and resource generators in such a way you can use them more efficiently than you opponents. Hard.
Description:
Players will play a round and then the winner from each will move with in the session to a final board.
Build the Castle for the King, easy. Build the workshops and resource generators in such a way you can use them more efficiently than you opponents. Hard.
Description:
Players will play a round and then the winner from each will move with in the session to a final board.
In life, you were admired and adored. Now, you're part of the collection of a paparazzo necromancer who desires to collect the famous dead.
Description:
In life, you were admired and adored. Now, you're part of the collection of a paparazzo necromancer who desires to collect the famous dead. If you want to be something more than a trophy for the rest of your afterlife, you'll have to work with the rest of this haphazard Circle to escape.