The Wizards of the Coast Story (Part 3 of 3) - 1997 to 2001
Summary:
Peter Adkison, founder of Wizards of the Coast, shares stories from the late-90's, when Wizards acquired Dungeons & Dragons, published Pokemon, and was then acquired by Hasbro.
It all starts with a killing. Our erstwhile heroes are brought out of a very lucrative and comfortable retirement. Unfortunately, the current City Protector Party are the dead ones.
Description:
It all starts with a killing. Our erstwhile heroes are brought out of a very lucrative and comfortable retirement, filled with book deals, speaking engagements, and private lessons. Under normal circumstances the city council would have called upon the current City Protector Party. Unfortunately they are the dead ones. What is more shocking than who murdered our apprentices is the strange religion the murderers belonged to, which is sweeping the land and threatening to launch a Dark Age of terror, torture and truffles. Part one of the Some Gods Must Fall series. Can be played alone or play all 4. BYOC or pick from my Rogues Gallery. Solve puzzles, collect treasure, kill mobs and bosses and work your way up to the Wrinkled Dragon himself. Graphic gore gruesomely detailed. Pencils, paper, dice, and rulebooks provided.
The writer editor relationship is one of the most critical but under-discussed parts of writing a successful game. Learn how to build and maintain a healthy and lasting connection for your work.
Your first rock concert without your parents. Going to be a blast - surely nothing will go wrong. Role playing stressed.
Description:
The Young Heroes are still trying to keep their powers under wraps and use them only in emergencies, but that is getting harder and harder as they grow older. Game will be light on rules and heavy on story and role playing.
Your first rock concert without your parents. Going to be a blast - surely nothing will go wrong. Role playing stressed.
Description:
The Young Heroes are still trying to keep their powers under wraps and use them only in emergencies, but that is getting harder and harder as they grow older. Game will be light on rules and heavy on story and role playing.
Your first rock concert without your parents. Going to be a blast - surely nothing will go wrong. Role playing stressed.
Description:
The Young Heroes are still trying to keep their powers under wraps and use them only in emergencies, but that is getting harder and harder as they grow older. Game will be light on rules and heavy on story and role playing.
Your first rock concert without your parents. Going to be a blast - surely nothing will go wrong. Role playing stressed.
Description:
The Young Heroes are still trying to keep their powers under wraps and use them only in emergencies, but that is getting harder and harder as they grow older. Game will be light on rules and heavy on story and role playing.
Play as competing archeologists racing through Europe, northern Africa, and the Middle East to gather knowledge of ancient civilizations and lost treasures of antiquity. Get digging!