A trade agreement is vital to the Sinclair Atoll. Your mission is to negotiate with the Chancellor of The Spire to ensure prosperity to your homeland. Simple, right?
A trade agreement is vital to the Sinclair Atoll. Your mission is to negotiate with the Chancellor of The Spire to ensure prosperity to your homeland. Simple, right?
While exploring an Illithid necropolis your party discovers the tomb of a Paladin, containing a secret entrance to caverns below. An original three-night dungeon crawl for 12th level PCs.
Description:
While exploring an abandoned Illithid necropolis deep in the Underdark, your party discovers that one of mausoleums contains a secret entrance to a set of ancient caverns below. From the markings on the walls, your group pieces together part of a legend mentioning Isterfol – the very first Paladin to exist on this world. But why is his tomb here? And what lies below? If the warnings near the entrance convey any truth – plenty of treasure, and plenty of death. This three-night adventure is an original dungeon crawl for experienced players with twelfth level characters. Register for this event to cover all three nights.
While exploring an Illithid necropolis your party discovers the tomb of a Paladin, containing a secret entrance to caverns below. An original three-night dungeon crawl for 12th level PCs.
Description:
While exploring an abandoned Illithid necropolis deep in the Underdark, your party discovers that one of mausoleums contains a secret entrance to a set of ancient caverns below. From the markings on the walls, your group pieces together part of a legend mentioning Isterfol – the very first Paladin to exist on this world. But why is his tomb here? And what lies below? If the warnings near the entrance convey any truth – plenty of treasure, and plenty of death. This three-night adventure is an original dungeon crawl for experienced players with twelfth level characters.
While exploring an Illithid necropolis your party discovers the tomb of a Paladin, containing a secret entrance to caverns below. An original three-night dungeon crawl for 12th level PCs.
Description:
While exploring an abandoned Illithid necropolis deep in the Underdark, your party discovers that one of mausoleums contains a secret entrance to a set of ancient caverns below. From the markings on the walls, your group pieces together part of a legend mentioning Isterfol – the very first Paladin to exist on this world. But why is his tomb here? And what lies below? If the warnings near the entrance convey any truth – plenty of treasure, and plenty of death. This three-night adventure is an original dungeon crawl for experienced players with twelfth level characters.
"Why do you look so disquieted child? Surely, you know that you are safe in this holy place. Nothing can harm you here amidst the watchful eyes of god."
Description:
The lone curate emerges from the altar's umbra, his long black robes undulating strangely as he walks down the sanctum's aisle, his rosary still. The candlelight flickers. Aberrant shadows follow in his wake, dancing upon the walls grinning from ear to ear, tormenting your lucid thoughts; and amidst the soft wails of the outside tempest, the priest's mouth opens with an impish grin asking, “why do you look so disquieted child? Surely, you know that you are safe in this holy place... Nothing can harm you here amidst the watchful eyes of god...”