The Defiant vanished in 2013, heralding a year of peace without Post Humans. But who will save us when the mad dreams begin and LEGION rises? Mature Role Playing in the Post Human Age.
Description:
After stopping Paragon’s mass murder of Stronghold’s escaped criminals in 2013, the Defiant vanished. With Post Humans nearly extinct, the world has had a year of peace and respite from terror. In 2014, however, a new threat rises with no one to oppose it. People throughout the world are plagued by dreams that drive them mad. Seemingly normal people are driven to acts of unspeakable violence. And the only thing they all have in common is the one word on their lips – LEGION. Where are the Defiant when we need them the most? Mature Role Playing in the Post Human Age.
The Defiant vanished in 2013, heralding a year of peace without Post Humans. But who will save us when the mad dreams begin and LEGION rises? Mature Role Playing in the Post Human Age.
Description:
After stopping Paragon’s mass murder of Stronghold’s escaped criminals in 2013, the Defiant vanished. With Post Humans nearly extinct, the world has had a year of peace and respite from terror. In 2014, however, a new threat rises with no one to oppose it. People throughout the world are plagued by dreams that drive them mad. Seemingly normal people are driven to acts of unspeakable violence. And the only thing they all have in common is the one word on their lips – LEGION. Where are the Defiant when we need them the most? Mature Role Playing in the Post Human Age.
As you play the roll of a mad scientist, creating abominable creatures, digging up body parts, & conducting weird experiments, the villagers prepare to hunt you down. The winner gets the game!
Part 2 of 2: Will you be able to establish a Liberator foothold & begin the reclamation of the tsvergs' forsaken homeland? No experience with Part 1 necessary.
Part 2 of 2: Will you be able to establish a Liberator foothold & begin the reclamation of the tsvergs' forsaken homeland? No experience with Part 1 necessary.
The Devil Walks in Salem - From Fiasco Game to Film
Summary:
Learn about the unique adaptation of a Fiasco story game, set during the Salem witch trials, into a narrative film through two film screenings and a short panel discussion.
Description:
Join the story gaming revolution! Learn about the unique adaptation of an actual Fiasco gaming session into a narrative film. Join Jason Morningstar (from Bully Pulpit Games), Lillian Cohen-Moore (co-creator of Fiasco’s Salem playset), Peter Adkison and documentary filmmaker Elke Hautala for a short panel discussion on how this story was brought to life on film. Then, enjoy two screenings! First the short documentary on the process itself followed by the actual film, The Devil Walks in Salem. Witness the power of storytelling firsthand!
A shadowy organization frees 6 inmates from prison. The G-8 are meeting in Trieste for an energy summit. What connects these two events? A terrorist, a plan, & a cause.
Description:
A shadowy organization frees six inmates from prison, inmates with specific skills. The G-8 Foreign Ministers are meeting in Trieste for an energy summit. What connects these two events? A terrorist with a WMD, a plan, and a cause.
The TARDIS's alarm currently going off indicates the pilot has died. The Doctor's enemies and friends are now gathering to figure out what happened.
Description:
The TARDIS has many alarm systems: one for incoming danger, one for when the door is improperly latched, one for passenger overboard. The one currently going off is one you never thought you'd hear, the one that only sounds if the pilot has died and failed to regenerate. The TARDIS is due to materialize on the deck of a freight transport in three hours time, and the Doctor's enemies and friends are gathering to be ready when it does. Some to gloat, some to help, and some just to figure out what happened.