A tabletop wargame of combat between the might tribe and legendary creatures of pre-contact America and the Pacific.
Description:
A Native American themed table top strategy wargame that explores the real life cultures of the Americas and the Pacific. Instead of having massive armies, it follows the realistic war party dynamic that was employed by the native peoples there.
A tabletop wargame of combat between the might tribe and legendary creatures of pre-contact America and the Pacific.
Description:
A Native American themed table top strategy wargame that explores the real life cultures of the Americas and the Pacific. Instead of having massive armies, it follows the realistic war party dynamic that was employed by the native peoples there.
Music can change the world. Get a contract and you've got it made. That's how it works in the psychedelic era. Tonight’s your chance to impress in a pre-release party people would kill to attend.
Golden Age Superheroes: Attack of the Cannibal Planets!
Summary:
When an old enemy returns from the depths of space to conquer Earth, a group of heroes must come out retirement to save the day one last time.
Description:
The time of the masked mystery man has past. World War II is over and the Cold War is in full swing. But when an old enemy returns from the depths of space to conquer Earth, a group of heroes must come out retirement to save the day one last time. Join the Black Terror, Lady Fairplay, Blue Bolt, and other heroes of the Golden Age as they take on the Green Sorceress and the Cannibal Planets! It’s old school superheroics with QAGS!
Your quest tasks your party with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. This is the 2nd adventure of this year’s two-part epic event.
Description:
Your event starts in a medieval inn where your party will have a private room with a TD Coach to prepare for your quest. Your two-hour quest tasks you with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. You will face perplexing puzzles & exciting combats while immersed in a setting of a tower of “gnomepunk” design. There are two versions of this module. One is more combat-focused, while the other is more puzzle-oriented. The two versions have two unique rooms each, so if you play both you will see two new rooms in each adventure. As we did last year, we are presenting an epic two-part presentation. “Lycans Afoot!” is the first half of our 2013 grand adventure, and the second part is “Golembane”. You can play either to have a great time, and for even more fun you should try playing both. Please arrive 10 minutes before your start time.
Your quest tasks your party with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. This is the 2nd adventure of this year’s two-part epic event.
Description:
Your event starts in a medieval inn where your party will have a private room with a TD Coach to prepare for your quest. Your two-hour quest tasks you with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. You will face perplexing puzzles & exciting combats while immersed in a setting of a tower of “gnomepunk” design. There are two versions of this module. One is more combat-focused, while the other is more puzzle-oriented. The two versions have two unique rooms each, so if you play both you will see two new rooms in each adventure. As we did last year, we are presenting an epic two-part presentation. “Lycans Afoot!” is the first half of our 2013 grand adventure, and the second part is “Golembane”. You can play either to have a great time, and for even more fun you should try playing both. Please arrive 10 minutes before your start time.
Your quest tasks your party with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. This is the 2nd adventure of this year’s two-part epic event.
Description:
Your event starts in a medieval inn where your party will have a private room with a TD Coach to prepare for your quest. Your two-hour quest tasks you with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. You will face perplexing puzzles & exciting combats while immersed in a setting of a tower of “gnomepunk” design. There are two versions of this module. One is more combat-focused, while the other is more puzzle-oriented. The two versions have two unique rooms each, so if you play both you will see two new rooms in each adventure. As we did last year, we are presenting an epic two-part presentation. “Lycans Afoot!” is the first half of our 2013 grand adventure, and the second part is “Golembane”. You can play either to have a great time, and for even more fun you should try playing both. Please arrive 10 minutes before your start time.
Your quest tasks your party with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. This is the 2nd adventure of this year’s two-part epic event.
Description:
Your event starts in a medieval inn where your party will have a private room with a TD Coach to prepare for your quest. Your two-hour quest tasks you with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. You will face perplexing puzzles & exciting combats while immersed in a setting of a tower of “gnomepunk” design. There are two versions of this module. One is more combat-focused, while the other is more puzzle-oriented. The two versions have two unique rooms each, so if you play both you will see two new rooms in each adventure. As we did last year, we are presenting an epic two-part presentation. “Lycans Afoot!” is the first half of our 2013 grand adventure, and the second part is “Golembane”. You can play either to have a great time, and for even more fun you should try playing both. Please arrive 10 minutes before your start time.
Your quest tasks your party with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. This is the 2nd adventure of this year’s two-part epic event.
Description:
Your event starts in a medieval inn where your party will have a private room with a TD Coach to prepare for your quest. Your two-hour quest tasks you with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. You will face perplexing puzzles & exciting combats while immersed in a setting of a tower of “gnomepunk” design. There are two versions of this module. One is more combat-focused, while the other is more puzzle-oriented. The two versions have two unique rooms each, so if you play both you will see two new rooms in each adventure. As we did last year, we are presenting an epic two-part presentation. “Lycans Afoot!” is the first half of our 2013 grand adventure, and the second part is “Golembane”. You can play either to have a great time, and for even more fun you should try playing both. Please arrive 10 minutes before your start time.
Your quest tasks your party with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. This is the 2nd adventure of this year’s two-part epic event.
Description:
Your event starts in a medieval inn where your party will have a private room with a TD Coach to prepare for your quest. Your two-hour quest tasks you with ascending the tower of a mad gnome Tinkerer to find the missing dwarves of Icecrag Keep. You will face perplexing puzzles & exciting combats while immersed in a setting of a tower of “gnomepunk” design. There are two versions of this module. One is more combat-focused, while the other is more puzzle-oriented. The two versions have two unique rooms each, so if you play both you will see two new rooms in each adventure. As we did last year, we are presenting an epic two-part presentation. “Lycans Afoot!” is the first half of our 2013 grand adventure, and the second part is “Golembane”. You can play either to have a great time, and for even more fun you should try playing both. Please arrive 10 minutes before your start time.