Swords. Sorcery. Wizards. Whatever! Keep one hand on your tankard and the other on your hilt, it’s gonna be one of those nights. Anything goes in this barbarian bar room brawl! Fun intro!
Description:
A fan favorite since 2007! A rag-tag assortment of adventurers are having a real slow night at the Tongue of Dung, a seedy tavern in the bad part of a town called Ikkspatt. In one dark corner, a drunken Dwarf slumbers. In the other, the Goblin chieftain Borkfu and his gang are getting rowdy. The Ogre barkeep looks like he’s itching for a reason to hit something with his club. Keep one hand on your tankard and the other on your hilt, it’s gonna be one of those nights. A great intro to the Wickedly Errant Game System!
Play the new version of our game, GMed by the Trollgod himself. He probably won't kill your character. (1st time I played, he killed my wizard in 1st 3 minutes. Surely you can do better!)
A dead reporter and a missing black opal. Insane beggars and a missing young woman. The gaslit streets of Victorian London hides horrors and mysteries, set in the world of the Dresden Files.
Description:
A dead reporter and a missing black opal. Insane beggars and a missing young woman. The gaslit streets of Victorian London hides horrors and mysteries of the old world mythoi. The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse. Magic and monsters in 19th century England, set in the world of the Dresden Files.
In an apocalyptic future, civilization turns to savagery and suffering for sport and entertainment. In the shattered islands of the Holy Wood, bloodsport satiates the all seeing, all knowing sponsors.
No one's ever explored the Overgrowth and lived. However, the lure of some pre-apocalyptic tech may be enough to draw your band into the new Jungles of the Pacific Northwest and learn it's secrets.