Bring two 400-point completed superheroes for the GM to choose from, and expect some roleplaying, puzzles, and combat.
Description:
Not necessarily just bricks, but whatever character you've been dying to play. A team of superheroes (provided by you, the players) work together to investigate mysterious events. Use the Standard Superhero (400 point level) guidelines, and bring two completed characters for the GM to choose between. Expect a mix of roleplaying, deduction, and combat.
Come meet Cryptic Studios to talk about Champions Online and what we've got planned for our fifth year of operation. We'll be talking about future content plans and answering questions from the crowd.
The Main Event! Players bring a pre-drafted 440 point Heroscape army, (no Marvel) army size is limited to 16 figures.
Description:
Open to all players, 56 positions. 5 round Swiss style tournament with the top 16 players advancing to Day 2. The tournament is played in one hour rounds. See Day 2 for additional details and Day 2 rules.
Players will be switching armies with their opponent for every match.
Description:
Reverse the Whip!! Day 2 players bring the same army they played on Day 1. Can you beat the army that got you to Day 2? four times in a row? Others will be using your figures and cards; if you don’t want people touching your stuff, do not play in this event.
April 1943: USN code breakers learn that Admiral Yamamoto (Pearl Harbor/Midway planner) is to visit Bougainville at 0800. Admiral Nimitz approves the 339th Fighter Squadron P38s to kill him. 2? do.
Description:
April 18 1943 the Naval code breakers learn that Admiral Yamamoto, the Pearl Harbor/ Midway planner, is to visit a Ballale Airfield on Bougainville at 0800. Since he is known to be very punctual, Admiral Nimitz approves a mission for the 339th Fighter Squadron to have P38 Lightning fighters appear. Two pilots claim the Kill. Will you be the pilot? Will your Zero be able to defend the Admiral's Betty?
Our new anime-pitch party game, with live skits! Players will make teams of 2-4, and act out the pitches instead of just delivering them. Fun, crazy, chaos will be had!
Remember all the fun you had watching cartoons in the 1980s, back when cartoons meant cool toys? Bring your own sugary cereal and relive those glory days, this time starring in your own retrotoon!
A fast-paced game of laboratory devices, royal favor and subtle rivalry between alchemists.
Description:
Each player conducts an experiment each turn by rolling dice, hoping for each die to be at least as high as the shared Fortune Die. Each success lets the alchemist draw a new card from the deck or play a card from hand; each failure means a discard. Players race to build up a laboratory sophisticated enough to turn lead into gold and to earn the favor of the king.