You are a band of adventurers out to overthrow a tyrannical Baroness and her minions. Carnage, betrayal, and dragons galore! Based on Margret Weis and Tracy Hickman's Death Gate Cycle.
The Doctor has lost his companion and is alone and depressed. He visits the Moon Colony in the year 2156 where murders in the Red Light District have an odd similarity to murders he has seen before.
A year ago, Magic invaded the world. With it came creatures from myth and nightmare, to rule over the humans they didn’t slaughter. You are THE RESISTANCE. Can you rid the world of its rulers?
Description:
It’s been almost a year since the end of the world. The end came quickly and without warning. One day everything was normal. The next, Magic had returned. With it came creatures from myth and nightmare, to rule over the humans they didn’t slaughter. You've survived, but it wasn’t easy. You’ve gone underground, with many others. You are THE RESISTANCE. Can you rid the world of its rulers? Rules light, emphasis on role playing.
A year ago, Magic invaded the world. With it came creatures from myth and nightmare, to rule over the humans they didn’t slaughter. You are THE RESISTANCE. Can you rid the world of its rulers?
Description:
It’s been almost a year since the end of the world. The end came quickly and without warning. One day everything was normal. The next, Magic had returned. With it came creatures from myth and nightmare, to rule over the humans they didn’t slaughter. You've survived, but it wasn’t easy. You’ve gone underground, with many others. You are THE RESISTANCE. Can you rid the world of its rulers? Rules light, emphasis on role playing.
A party game of social deduction. It is inspired by Mafia/Werewolf, yet it is unique in its core mechanics which intensify player interaction, and eliminate player elimination.
Description:
Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
The Resistance is social deduction, designed for 5 to 10 ppl, lasts < 30 min, and has no player elimination. "The Mafia" is the original Werewolf game from 1986. Play both in this time slot!
The Resistance is social deduction, designed for 5 to 10 ppl, lasts < 30 min, and has no player elimination. "The Mafia" is the original Werewolf game from 1986. Play both in this time slot!
The Resistance is social deduction, designed for 5 to 10 ppl, lasts < 30 min, and has no player elimination. "The Mafia" is the original Werewolf game from 1986. Play both in this time slot!
All over the world, qabals have been attacking each other physically, financially & supernaturally. What do all of these events have in common? All lvls
Description:
All over the world, qabals have been attacking each other physically, financially, and supernaturally. What do all of these events have in common? They all appear to have been orchestrated by an individual known only as "Rose." Does the chaos of the last few months have a purpose? And, is that purpose for good or for evil? A Fellowship of the White Star event for all level heroes set in 1909. Suggested to be played after all the Qabal Wars series modules to prevent spoilers. Author - Victor Long
All over the world, qabals have been attacking each other physically, financially & supernaturally. What do all of these events have in common? All lvls
Description:
All over the world, qabals have been attacking each other physically, financially, and supernaturally. What do all of these events have in common? They all appear to have been orchestrated by an individual known only as "Rose." Does the chaos of the last few months have a purpose? And, is that purpose for good or for evil? A Fellowship of the White Star event for all level heroes set in 1909. Suggested to be played after all the Qabal Wars series modules to prevent spoilers. Author - Victor Long