Newots unite! Times have been tough for Clan Skyreaver; Chieftan Vodan Skyreaver has a plan to return this once mighty clan to prominence among the Thundersky Moot.
The village of Clark's Corners has been plagued by several terrible events, including two children who are now missing. Who is the Hooded Woman and can you stop her before more people are harmed?
Description:
This is a special sneak preview of new rules and additional material for the setting.
The village of Clark's Corners has been plagued by several terrible events, including two children who are now missing. Who is the Hooded Woman and can you stop her before more people are harmed?
Description:
This is a special sneak preview of new rules and additional material for the setting.
The world has shattered and reality has become fluid. It is your job to fix it, or all the work that the Order of Reason and the Technocracy have done in the last 800 years will have been for naught.
The world has shattered and reality has become fluid. It is your job to fix it, or all the work that the Order of Reason and the Technocracy have done in the last 800 years will have been for naught.
You are invited to visit the haunted ruins of Alargo and take part in a uniquely Ven ghost story.
Description:
Ten years ago Alargo went silent. The Marquis of the land, Moryandal Mwrr, was renown for delving into the blackest of black sorcery and many said his pursuit of knowledge finally unmade him. The Blooded bordering Alargo moved swiftly to capture his lands but every man they sent across the border vanished without a trace. Then the invites began to appear. No couriers delivered the notes, they just appeared nailed to the doors of various Blooded across Shanri. An invitation to speed a week at Castle Obsidia, penned in Moryandal Mwrr’s own hand. An invitation too tempting for any of the invited to even consider declining.
The Hudson Valley Esoteric Society: Blood in the Water
Summary:
The Northern Atlantic, 1734. A sea voyage to purchase magical relics in Nova Scotia turns out to be far more costly than the young magi and their companions ever dreamed.
The Hudson Valley Esoteric Society: Blood in the Water
Summary:
The Northern Atlantic, 1734. A sea voyage to purchase magical relics in Nova Scotia turns out to be far more costly than the young magi and their companions ever dreamed.
The Hunger Games—Equal Opportunity Gaming Dystopia For a Contemporary World
Summary:
Dystopias are a core theme of many RPGs. A discussion on how the Hunger Games dystopia is accessible to a modern audience, and how you can replicate this effect in your own games.
Description:
Dystopias form a core theme of many RPGs: the perfect apple of a world with a worm at its core, giving us the ruined world we love to hate. This panel looks at the appeal of The Hunger Games, the ways in which its dystopia is particularly accessible to a modern audience, and how you can replicate this effect in your own games.