1890: The Belgian Congo! Africa at last! The vast plains, the exotic creatures, the disease...oh my. You plunge headlong down the Congo River deep into the African bush in search of the renegade Colonel Kurtz. Hey, somebody should make a movie about this! Hmm. What the hell, it's Call of Cthulhu! What more do you want?
College students are sucked back in time to face a powerful demon that threatens Feudal Japan and holds the key to returning them to their own time. Come play BHB Fantasy with the creator.
There will be 3 rounds & you have 1500K to build your team of 3 Gears. Gears & equipment are available at Market cost, regardless of rarity. But, only one Black-Listed Gear is allowed & each Gear is only allowed up to two BListed weapons or components in their available slots. No Sponsors, Managers, Hired-Guns, Support Personnel, Clowns or Post-Game are used & Gears auto-repair. Winner of the Tournament will be the one with the highest rep.
The HGB Lightning Tournament is designed for beginning plays who may have just played a demo at our booth, no indepth knowledge of the game is required. Everything needed to play is provided, miniatures, dice, measuring tapes and terrain. We will be using the Field Manual rules and the scenarios will be straight-up brawls with the winner of the event determined by the most kills.
Heavy Gear Blitz North American Championship Tournament
Description:
The HGB North American Championship Tournament will be 4 rounds, with Tournament Points determing the winner. Bring a 1250 TV force with any Priority Level. The Field Manual rules will be in effect with RoN's allowed but they must be built in accordance to their rules and the following Support Point options will be allowed (Artillery Stikes, Extra CP's, Reserve and Airborne Units).
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.
Your team is a group of rookie Helix & Helix operatives on your first real assignment. Your team is expected to enter through the old house on Parish Hill (once home to great scientists and engineers) and proceed beyond the double doors that humans haven't laid eyes on since the start of the RISING. There, you must gather as much experimental data as possible before returning to Helix & Helix's headquarters.