Come play a game that takes place in a strange dream world. You will wake up as a new being, ready to explore a special dream reality. It may be joyous or unsettling, surreal or mundane. This game is for role players who value exploring metaphysical themes in table top role playing games.
You are idlers, dilettantes. To the dismay of your parents you have fallen into most disreputable vices. Tonight you gather in your usual haunt. With laudanum and Lucidos singing in your veins, you escape into the landscape of Dream. Sample the forbidden delights of others’ passion and suffering. Learn secrets both beautiful and terrible. Participants are encouraged to carry their characters forward to the Consular Ball, a steampunk LARP.
For centuries the mysterious earth dragon Only One Eye Waking has protected the ships of Hammerhold from the depredations of the Dark Lord of Angrim. Now the dragon has vanished, and goblins ply the seas and ravage shipping again. Rally to the Duke of Hammerhold’s standard, and solve the mystery of Dragon Island.
For centuries the mysterious earth dragon Only One Eye Waking has protected the ships of Hammerhold from the depredations of the Dark Lord of Angrim. Now the dragon has vanished, and goblins ply the seas and ravage shipping again. Rally to the Duke of Hammerhold’s standard, and solve the mystery of Dragon Island.
You have faced the forces of Evil, and won. Now you are in Hollywood, where it's sometimes hard to tell the good guys from the bad. Set in the world of the Dresden Files, with original characters. A 'Mechanics light' event, role playing stressed.
You have faced the forces of Evil, and won. Now you are in Hollywood, where it's sometimes hard to tell the good guys from the bad. Set in the world of the Dresden Files, with original characters. A 'Mechanics light' event, role playing stressed.
You have faced the forces of Evil, and won. Now you are in Hollywood, where it's sometimes hard to tell the good guys from the bad. Set in the world of the Dresden Files, with original characters. A 'Mechanics light' event, role playing stressed.
It was all planned; we’d drop behind their lines and assault their research facility. It sounded great in the planning room…then we actually tried it. We were picked up on sensors in high orbit, the com is down due to solar radiation and we’re scattered everywhere. The surprise element…well that didn’t work out as planned. Can we salvage the mission and get out? Join us to see what happens next.
It's 1931 and Hitler has just invaded Poland. War is looming in the future. You and some friends have arrived to attend to the estate of a friend who has died under mysterious circumstances. The village seems quiet and peaceful, but looks can be deceiving sometimes. Can you honor your friend?
It's 1931 and Hitler has just invaded Poland. War is looming in the future. You and some friends have arrived to attend to the estate of a friend who has died under mysterious circumstances. The village seems quiet and peaceful, but looks can be deceiving sometimes. Can you honor your friend?