An international incident is brewing in central Africa and the UN Security Council has ordered your team to intervene. While speeding to the location, you receive word that a diplomatic pouch has been stolen by one of your own and the Negus is demanding its return. You are charged with finding your friend and recovering the pouch, at any cost. Can you discover why he has betrayed the UN and return the pouch in time to prevent war?
An international incident is brewing in central Africa and the UN Security Council has ordered your team to intervene. While speeding to the location, you receive word that a diplomatic pouch has been stolen by one of your own and the Negus is demanding its return. You are charged with finding your friend and recovering the pouch, at any cost. Can you discover why he has betrayed the UN and return the pouch in time to prevent war?
Learn five dirty secrets that the game industry doesn't want you to know. Use them to make your games better. Designers Luke and Jared share their jaded, sometimes humorous view, of the world of game design. Jared will do this entire seminar in a character voice!
Her Grace, Lady Sybil Ramkin-Vimes is hosting a fete of epic proportions. Held in the auspicious halls of Unseen University, the attendees include the wizards of UU, leaders of Ankh-Morpork, and visiting dignitaries. But when tremors, ghosts, attacking furniture, and vanishing patrons disrupt the festivities, it’s up to the newest members of the City Watch to save the day. Roleplaying and humor emphasized; knowledge of Discworld not required.
Her Grace, Lady Sybil Ramkin-Vimes is hosting a fete of epic proportions. Held in the auspicious halls of Unseen University, the attendees include the wizards of UU, leaders of Ankh-Morpork, and visiting dignitaries. But when tremors, ghosts, attacking furniture, and vanishing patrons disrupt the festivities, it’s up to the newest members of the City Watch to save the day. Roleplaying and humor emphasized; knowledge of Discworld not required.
The Cable Street Irregulars are hired by the Unseen University to find missing roofing tiles. Amid terrible storms, they find themselves wrenched to a city familiar but strange. Who are these cultists in black robes, and where is the City Watch? Can they find their way back to the Mended Drum that they know? And can they prevent a killer from murdering everyone they know? Roleplaying and humor emphasized; knowledge of Discworld not required.
The Cable Street Irregulars are hired by the Unseen University to find missing roofing tiles. Amid terrible storms, they find themselves wrenched to a city familiar but strange. Who are these cultists in black robes, and where is the City Watch? Can they find their way back to the Mended Drum that they know? And can they prevent a killer from murdering everyone they know? Roleplaying and humor emphasized; knowledge of Discworld not required.
An abstract war and strategy board game based in mathematics and game theory for 3-4 players, lasting 30-45 minutes per game. The objective of the game is to be the first player to secure regions of the game board with troops from your battalion. You play the Commander and must anticipate the movements of the other troops to avoid conflict and also engage each other as needed.
The ultimate role-playing challenge. Play a God who is the master of his/her particular element. Fight against other Gods for control over the world! Do you have an ego bigger then the room you are in? This game will be perfect for you.
It’s 1 am - you and the rest of your team have been celebrating after a modestly successful run - (one you even got paid for!) when there’s a knock at the door. It’s your favorite fixer! But wait a minute... they don’t usually make house calls.