In 2002, something happened, something significant. Your life jumped the tracks and you’ve been searching for the truth ever since. Now you’re finally going to get some answers, but you’ll have to travel further than you ever thought possible. Sometimes, there really is no place like home. Walk the Nearside. Discover its secrets. Find power in madness.
In 2002, something happened, something significant. Your life jumped the tracks and you’ve been searching for the truth ever since. Now you’re finally going to get some answers, but you’ll have to travel further than you ever thought possible. Sometimes, there really is no place like home. Walk the Nearside. Discover its secrets. Find power in madness.
On a war-ravaged parallel world, an alien invasion has been fought to a stalemate. A nation’s greatest heroes die while on a morale-boosting tour. If it got out, it would be devastating, so you’re going take their place. It’ll be easy. Just be yourself. Only better. Walk the Nearside. Discover its secrets. Find power in madness.
On a war-ravaged parallel world, an alien invasion has been fought to a stalemate. A nation’s greatest heroes die while on a morale-boosting tour. If it got out, it would be devastating, so you’re going take their place. It’ll be easy. Just be yourself. Only better. Walk the Nearside. Discover its secrets. Find power in madness.
On a war-ravaged parallel world, an alien invasion has been fought to a stalemate. A nation’s greatest heroes die while on a morale-boosting tour. If it got out, it would be devastating, so you’re going take their place. It’ll be easy. Just be yourself. Only better. Walk the Nearside. Discover its secrets. Find power in madness.
On a war-ravaged parallel world, an alien invasion has been fought to a stalemate. A nation’s greatest heroes die while on a morale-boosting tour. If it got out, it would be devastating, so you’re going take their place. It’ll be easy. Just be yourself. Only better. Walk the Nearside. Discover its secrets. Find power in madness.
When electricity stopped working on Variation Nine, the world struggled to come out of the darkness. Now it is a place powered by steam, diesel and sweat. Can you navigate a world without cars, computers or compassion? You’d better if you want to find your target and return home. Walk the Nearside. Discover its secrets. Find power in madness.
When electricity stopped working on Variation Nine, the world struggled to come out of the darkness. Now it is a place powered by steam, diesel and sweat. Can you navigate a world without cars, computers or compassion? You’d better if you want to find your target and return home. Walk the Nearside. Discover its secrets. Find power in madness.
This is a skirmish war game in which animals fill the role of historical parodies. The Badgers of Aquitar, the Reptiles of Scyzantium, and the Dogs of Axony fight across the world in 19th Century warfare. This fast and easy war game plays great with between 10 and 50 models. Special rules for each soldier, heroes that level up, and a deep campaign system provide more content for players looking for a unique tabletop game.
This is a skirmish war game in which animals fill the role of historical parodies. The Badgers of Aquitar, the Reptiles of Scyzantium, and the Dogs of Axony fight across the world in 19th Century warfare. This fast and easy war game plays great with between 10 and 50 models. Special rules for each soldier, heroes that level up, and a deep campaign system provide more content for players looking for a unique tabletop game.