Fast-paced, perfect-information, strategy game. Each player spends the first half of the game rushing around collecting supplies and trying to stop your pesky neighbors from taking stuff that is rightfully yours. (At least as far as you are concerned!) The second half of the game is spent trying to survive. There is some good stuff around, but it certainly isn’t plentiful and let’s face it, everyone is still trying to take it before you do!
For all the anti-D&D crusading of the 1980s, a lot of religious people play D&D and other fantasy roleplaying games. In this seminar, former United Methodist minister James Wyatt, now the Dungeons & Dragons Design Manager at Wizards of the Coast, will share his insights into the positive relationship between spirituality and fantasy gaming.
Sun! Surf! Superheroes! With a Malibu beach house as their headquarters, the Remarkable Wrong-Righters want to make superheroing fun again. But how much fun is it when Lady MacDeath comes to town with a grudge against Hollywood? Role-playing emphasized.
Welcome to the world of Redwall where the spirit of Martin the warrior seeks your aid to rescue a mole from terrible danger. This role playing game is for 8-12 year olds. Characters provided. System taught.
Relive the glory days of 1995! Try to send Han or Luke against an stack of Tusken Raiders in the Death Star Trash Compactor! You'll be armed with one deck of Premiere cards, playing under the original Premiere rules. You get to keep the deck, so try not to trade away your Rare, OK?
It's been months since you escaped the artificer's dungeons. Shunned for your now-monstrous appearance, you stayed together and found shelter in a ruined tower. A strange traveler says he knows of a wizard who might help you, but can you trust him?